Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.andgate.pokeadot.PlayResultsScreen.java

public class PlayResultsScreen implements Screen {
    private final PokeADot game;

    private Stage stage;

    public PlayResultsScreen(PokeADot currentGame) {

From source file com.andgate.pokeadot.PracticeResultsScreen.java

public class PracticeResultsScreen implements Screen {
    private final PokeADot game;

    private Stage stage;

    private static final DecimalFormat doubleDecimal = new DecimalFormat("0.00");

From source file com.anhld.screens.AbstractGameScreen.java

public abstract class AbstractGameScreen implements Screen {

    protected DirectedGame game;

    //public abstract InputProcessor getInputProcessor ();

From source file com.appwarp.Multiplayer.MultiplayerGameScreen.java

public class MultiplayerGameScreen implements Screen, WarpListener {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

From source file com.arkanoid.game.view.GameScreen.java

public class GameScreen implements Screen {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

From source file com.arkanoid.game.view.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle soundBounds;

From source file com.arkanoid.Screens.BaseScreen.java

/**
 * This is the default screen. Every screen overrides this screen. This screen has two purposes.
 * One is to override every method so that they are not required by other screens. The second
 * is to provide some common boilerplate code for every screen.
 */
public abstract class BaseScreen implements Screen {

From source file com.axatrikx.solor.view.AbstractScreen.java

/**
 * The AbstractScreen class will be extended by all screen classes. It initializes SpriteBatch and BitmapFont.
 * 
 * @author Amal Bose
 * 
 */

From source file com.axatrikx.solor.view.OptionsScreen.java

/**
 * @author Amal Bose
 *
 */
public class OptionsScreen implements Screen {

From source file com.badlogic.drop.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    final PongGame game;
    OrthographicCamera camera;
    Texture logo;
    Rectangle Logo;