Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file de.fgerbig.spacepeng.screens.AbstractMenuScreen.java

/**
 * The base class for all game screens.
 */
public abstract class AbstractMenuScreen implements Screen {
    protected final SpacePeng game;
    protected final Stage stage;

From source file de.fgerbig.spacepeng.screens.GameScreen.java

public class GameScreen implements Screen {

    protected final int LIVES = 3;

    SpacePeng game;

From source file de.hasait.tanks.util.common.Abstract2DScreen.java

/**
 *
 */
public abstract class Abstract2DScreen<C extends AbstractScreenContext> implements Screen {

    private final C _context;

From source file de.myreality.acidsnake.screens.GameOverScreen.java

/**
 * Shows the game result
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0

From source file de.myreality.acidsnake.screens.IngameScreen.java

/**
 * Ingame screen which handles the basic game
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0

From source file de.myreality.acidsnake.screens.IntroScreen.java

/**
 * Screen which displays the intro of the game. The intro can be skipped by
 * touching (clicking) on it.
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 0.0.1

From source file de.myreality.acidsnake.screens.MainMenuScreen.java

/**
 * Displays a fancy main menu
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0

From source file de.quadspot.beatnbrawl.screens.GameScreen.java

/**
 *
 * @author herfi
 */
public class GameScreen implements Screen {
    final beatnbrawl game;

From source file de.quadspot.beatnbrawl.screens.MainMenuScreen.java

/**
 *
 * @author herfi
 */
public class MainMenuScreen implements Screen {
    final beatnbrawl game;

From source file de.r2soft.empires.client.graphics.R2Screen.java

/**
 * Screen class to implement the Input Priority method used by the InputMatrix master/slave system of input handling and multiplexing.
 * 
 * @author Katharina <katharina.sabel@2rsoftworks.de>
 * 
 */