List of usage examples for com.badlogic.gdx Screen interface-usage
From source file de.fgerbig.spacepeng.screens.AbstractMenuScreen.java
/** * The base class for all game screens. */ public abstract class AbstractMenuScreen implements Screen { protected final SpacePeng game; protected final Stage stage;
From source file de.fgerbig.spacepeng.screens.GameScreen.java
public class GameScreen implements Screen { protected final int LIVES = 3; SpacePeng game;
From source file de.hasait.tanks.util.common.Abstract2DScreen.java
/** * */ public abstract class Abstract2DScreen<C extends AbstractScreenContext> implements Screen { private final C _context;
From source file de.myreality.acidsnake.screens.GameOverScreen.java
/**
* Shows the game result
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0
From source file de.myreality.acidsnake.screens.IngameScreen.java
/**
* Ingame screen which handles the basic game
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0
From source file de.myreality.acidsnake.screens.IntroScreen.java
/**
* Screen which displays the intro of the game. The intro can be skipped by
* touching (clicking) on it.
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 0.0.1
From source file de.myreality.acidsnake.screens.MainMenuScreen.java
/**
* Displays a fancy main menu
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0
From source file de.quadspot.beatnbrawl.screens.GameScreen.java
/** * * @author herfi */ public class GameScreen implements Screen { final beatnbrawl game;
From source file de.quadspot.beatnbrawl.screens.MainMenuScreen.java
/** * * @author herfi */ public class MainMenuScreen implements Screen { final beatnbrawl game;
From source file de.r2soft.empires.client.graphics.R2Screen.java
/**
* Screen class to implement the Input Priority method used by the InputMatrix master/slave system of input handling and multiplexing.
*
* @author Katharina <katharina.sabel@2rsoftworks.de>
*
*/