Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file im.ligas.worms.screen.BaseScreen.java

/**
 * @author Miroslav Ligas
 */
public class BaseScreen<T> implements Screen, InputProcessor {

    final T game;

From source file io.github.deathsbreedgames.libgdxtemplate.screens.BaseScreen.java

/**
 * A template for all screens.
 * 
 * @author Nicols A. Ortega
 * @version 15.02.05
 */

From source file io.github.deathsbreedgames.spacerun.screens.BaseScreen.java

/**
 * A template for all the screens (so as not to repeat the same
 * thing over and over again).
 * 
 * @author Nicols A. Ortega
 * @version 14.12.22

From source file io.lonelyrobot.empires.client.graphics.R2Screen.java

/**
 * Screen class to implement the Input Priority method used by the InputMatrix master/slave system of input handling and multiplexing.
 * 
 * @author Katharina <katharina.sabel@2rsoftworks.de>
 * 
 */

From source file io.piotrjastrzebski.sfg.screen.DefaultScreen.java

public class DefaultScreen implements Screen {
    protected Batch batch;
    protected Stage stage;
    protected Assets assets;
    protected EventLoop eventLoop;
    protected Settings settings;

From source file it.alcacoop.backgammon.layers.SplashScreen.java

public class SplashScreen implements Screen {

    private Stage stage;
    private final Image alca;

    // private final Image gnu;

From source file it.alcacoop.fourinaline.layers.BaseScreen.java

public class BaseScreen implements Screen {

    protected Stage stage;
    protected Image bgImg;
    public float animationTime = 0.2f;
    private Image alca, top;

From source file it.alcacoop.fourinaline.layers.SplashScreen.java

public class SplashScreen extends BaseScreen implements Screen {

    private Stage stage;
    private final Image alca;

    public SplashScreen(String img) {

From source file kyle.game.besiege.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    private final int PAD = 50;
    private final int PAD2 = 25;
    private final int WIDTH = 500;
    private final int SEPARATE = 50;
    private final int MAX_NAME = 15;

From source file kyle.game.besiege.MapScreen.java

public class MapScreen implements Screen {
    private final float SCROLL_SPEED = 3f;
    private final float FAST_FORWARD_FACTOR = 3f;
    private final float ZOOM_MAX = 10;
    private final float ZOOM_MIN = .05f;
    //   private final Color background = new Color(0, 109.0f/255, 185.0f/255, 1);