List of usage examples for com.badlogic.gdx Screen interface-usage
From source file im.ligas.worms.screen.BaseScreen.java
/** * @author Miroslav Ligas */ public class BaseScreen<T> implements Screen, InputProcessor { final T game;
From source file io.github.deathsbreedgames.libgdxtemplate.screens.BaseScreen.java
/**
* A template for all screens.
*
* @author Nicols A. Ortega
* @version 15.02.05
*/
From source file io.github.deathsbreedgames.spacerun.screens.BaseScreen.java
/**
* A template for all the screens (so as not to repeat the same
* thing over and over again).
*
* @author Nicols A. Ortega
* @version 14.12.22
From source file io.lonelyrobot.empires.client.graphics.R2Screen.java
/**
* Screen class to implement the Input Priority method used by the InputMatrix master/slave system of input handling and multiplexing.
*
* @author Katharina <katharina.sabel@2rsoftworks.de>
*
*/
From source file io.piotrjastrzebski.sfg.screen.DefaultScreen.java
public class DefaultScreen implements Screen { protected Batch batch; protected Stage stage; protected Assets assets; protected EventLoop eventLoop; protected Settings settings;
From source file it.alcacoop.backgammon.layers.SplashScreen.java
public class SplashScreen implements Screen { private Stage stage; private final Image alca; // private final Image gnu;
From source file it.alcacoop.fourinaline.layers.BaseScreen.java
public class BaseScreen implements Screen { protected Stage stage; protected Image bgImg; public float animationTime = 0.2f; private Image alca, top;
From source file it.alcacoop.fourinaline.layers.SplashScreen.java
public class SplashScreen extends BaseScreen implements Screen { private Stage stage; private final Image alca; public SplashScreen(String img) {
From source file kyle.game.besiege.MainMenuScreen.java
public class MainMenuScreen implements Screen { private final int PAD = 50; private final int PAD2 = 25; private final int WIDTH = 500; private final int SEPARATE = 50; private final int MAX_NAME = 15;
From source file kyle.game.besiege.MapScreen.java
public class MapScreen implements Screen { private final float SCROLL_SPEED = 3f; private final float FAST_FORWARD_FACTOR = 3f; private final float ZOOM_MAX = 10; private final float ZOOM_MIN = .05f; // private final Color background = new Color(0, 109.0f/255, 185.0f/255, 1);