List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.badlogicgames.superjumper.HelpScreen5.java
public class HelpScreen5 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.badlogicgames.superjumper.HighscoresScreen.java
public class HighscoresScreen implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle backBounds;
From source file com.badlogicgames.superjumper.MainMenuScreen.java
public class MainMenuScreen implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle soundBounds;
From source file com.badlydrawngames.general.GameScreen.java
public class GameScreen<T> implements Screen { protected T game; public GameScreen(T game) { this.game = game; }
From source file com.bagon.matchteam.mtx.screen.AbstractScreen.java
public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference
From source file com.battleforbronze.game.Main.MainGame.java
/** * * @author Leo Yao */ public class MainGame implements Screen, InputProcessor {
From source file com.BauhausGamesSyndicate.LudumDare29.DeathScreen.java
/** * * @author Benedikt Vogler */ class DeathScreen implements Screen { private static TextureAtlas spritesheet;
From source file com.BauhausGamesSyndicate.LudumDare29.TitleScreen.java
/** * * @author Benedikt Vogler */ class TitleScreen implements Screen { private static TextureAtlas spritesheet;
From source file com.belocraft.screens.GameScreen.java
/** * * @author Eugene */ public class GameScreen implements Screen {
From source file com.belocraft.screens.SplashScreen.java
/** * * @author Eugene */ public class SplashScreen implements Screen {