List of usage examples for com.badlogic.gdx Screen interface-usage
From source file kyle.game.besiege.title.MainMenuScreen.java
public class MainMenuScreen implements Screen { private final int PAD = 50; private final int PAD2 = 25; private final int WIDTH = 500; private final int SEPARATE = 50; private final int MAX_NAME = 15;
From source file menu.screens.AbstractScreen.java
public abstract class AbstractScreen implements Screen { protected Game game; protected Array<Button> buttons = new Array<Button>(); private Credits credits; public final static int PADDING = 11, BUTTON_WIDTH = (CSG.screenWidth / PADDING) * 9,
From source file mobi.shad.s3lib.gfx.g2d.screen.Screen.java
/**
* Klasa Screen implementujca obsug ekranu (full screen), odpowada ona screen
* activity w systemie Android
*
* @author Jarek
*/
From source file mx.itesm.oddFellows.MenuCreditosMusicos.java
/** * Created by Odd Fellows on 04/05/2017. */ public class MenuCreditosMusicos implements Screen {
From source file name.herve.bastod.guifwk.AbstractScreen.java
/** * @author Nicolas HERVE - n.herve@laposte.net */ public abstract class AbstractScreen extends AbstractDisplay implements Screen, InputProcessor { private String cacheName; public OrthographicCamera camera;
From source file net.dat.killemall.screens.FailedScreen.java
public class FailedScreen implements Screen, InputProcessor { // Hmtar tillgnglig storlek p spelskrm att visa. float x = Gdx.graphics.getWidth(); float y = Gdx.graphics.getHeight(); private int width, height;
From source file net.dat.killemall.screens.GameScreen.java
public class GameScreen implements Screen, InputProcessor { private World gameWorld; private WorldRenderer renderer; private WorldController controller; private Game KEAGame;
From source file net.dat.killemall.screens.InstructionScreen.java
public class InstructionScreen implements Screen, InputProcessor { private Game KEAGame; private Stage stage; private SpriteBatch spriteBatch; private Texture backgroundTexture;
From source file net.dat.killemall.screens.MainMenuScreen.java
public class MainMenuScreen implements Screen, InputProcessor { private Game KEAGame; private Stage stage; private SpriteBatch spriteBatch; private Texture backgroundTexture;
From source file net.dat.killemall.screens.SplashScreen.java
public class SplashScreen implements Screen { // Hmtar tillgnglig storlek p skrmen. float x = Gdx.graphics.getWidth(); float y = Gdx.graphics.getHeight();