Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file kyle.game.besiege.title.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    private final int PAD = 50;
    private final int PAD2 = 25;
    private final int WIDTH = 500;
    private final int SEPARATE = 50;
    private final int MAX_NAME = 15;

From source file menu.screens.AbstractScreen.java

public abstract class AbstractScreen implements Screen {

    protected Game game;
    protected Array<Button> buttons = new Array<Button>();
    private Credits credits;
    public final static int PADDING = 11, BUTTON_WIDTH = (CSG.screenWidth / PADDING) * 9,

From source file mobi.shad.s3lib.gfx.g2d.screen.Screen.java

/**
 * Klasa Screen implementujca obsug ekranu (full screen), odpowada ona screen
 * activity w systemie Android
 *
 * @author Jarek
 */

From source file mx.itesm.oddFellows.MenuCreditosMusicos.java

/**
 * Created by Odd Fellows on 04/05/2017.
 */

public class MenuCreditosMusicos implements Screen {

From source file name.herve.bastod.guifwk.AbstractScreen.java

/**
 * @author Nicolas HERVE - n.herve@laposte.net
 */
public abstract class AbstractScreen extends AbstractDisplay implements Screen, InputProcessor {
    private String cacheName;
    public OrthographicCamera camera;

From source file net.dat.killemall.screens.FailedScreen.java

public class FailedScreen implements Screen, InputProcessor {

    // Hmtar tillgnglig storlek p spelskrm att visa.
    float x = Gdx.graphics.getWidth();
    float y = Gdx.graphics.getHeight();
    private int width, height;

From source file net.dat.killemall.screens.GameScreen.java

public class GameScreen implements Screen, InputProcessor {

    private World gameWorld;
    private WorldRenderer renderer;
    private WorldController controller;
    private Game KEAGame;

From source file net.dat.killemall.screens.InstructionScreen.java

public class InstructionScreen implements Screen, InputProcessor {

    private Game KEAGame;
    private Stage stage;
    private SpriteBatch spriteBatch;
    private Texture backgroundTexture;

From source file net.dat.killemall.screens.MainMenuScreen.java

public class MainMenuScreen implements Screen, InputProcessor {

    private Game KEAGame;
    private Stage stage;
    private SpriteBatch spriteBatch;
    private Texture backgroundTexture;

From source file net.dat.killemall.screens.SplashScreen.java

public class SplashScreen implements Screen {

    // Hmtar tillgnglig storlek p skrmen.
    float x = Gdx.graphics.getWidth();
    float y = Gdx.graphics.getHeight();