List of usage examples for com.badlogic.gdx Screen interface-usage
From source file org.csproduction.descendant.screen.BasicScreen.java
/** * * @author chengsong01px2015 */ public abstract class BasicScreen implements Screen { protected final GameMain game;
From source file org.deathsbreedgames.gnp2.screens.BaseScreen.java
/**
* @author Nicols A. Ortega
* @copyright DeathsbreedGames
* @license GNU Affero GPLv3
* @year 2014
*
From source file org.pidome.client.photoframe.screens.loginloader.LoginPreloadProgressScreen.java
/** * * @author John */ public class LoginPreloadProgressScreen implements Screen, InputProcessor, PCCCLientStatusListener, PCCConnectionListener {
From source file org.pidome.client.photoframe.screens.photoscreen.MainPhotoScreen.java
/** * * @author John */ public class MainPhotoScreen implements Screen, InputProcessor {
From source file org.zapylaev.game.truetennis.core.screen.GameController.java
/** * @author k.zapylaev <zapylaev@gmail.com> */ public class GameController implements Screen, IModelListener { private IModel mModel;
From source file org.zapylaev.game.truetennis.core.screen.menu.MenuScreen.java
public abstract class MenuScreen implements Screen { protected TrueTennisMain mGame; protected Stage mStage; protected Skin mSkin;
From source file pl.xesenix.games.effects.screens.AbstractScreen.java
/** * @author Xesenix * */ public class AbstractScreen implements Screen {
From source file pl.xesenix.games.effects.screens.SplashScreen.java
/** * @author Xesenix * */ public final class SplashScreen extends AbstractScreen implements Screen {
From source file releasethekraken.screen.AbstractScreen.java
/** * Represents an abstract screen for the game. Each game screen should extend this * @author Dalton */ public abstract class AbstractScreen implements Screen { /** The Array of KeyListeners specific to this screen */
From source file ru.kvachenko.stoneclicker.screens.GameScreen.java
/**
* @author Sasha Kvachenko
* Created on 15.08.2016.
* <p>
* Main game screen.
*/