Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.badlogic.gdx.ai.tests.BehaviorTreeViewer.java

/** @author davebaol */
public class BehaviorTreeViewer extends Game implements Screen {

    public static void main(String[] argv) {
        LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
        config.r = config.g = config.b = config.a = 8;

From source file com.badlogic.gdx.physics.bullet.demo.screens.SimulationScreen.java

/**
 * An abstract screen that does physics simulation with gdx-bullet.
 * 
 * @author sterwill
 */
public abstract class SimulationScreen implements Screen {

From source file com.badlogic.invaders.screens.InvadersScreen.java

/** Common class for a game screen, e.g. main menu, game loop, game over screen and so on.
 * @author mzechner */
public abstract class InvadersScreen implements Screen {

    protected Invaders invaders;

From source file com.badlogicgames.superjumper.CharScreen.java

public class CharScreen implements Screen {
    Game game;
    Spring ruota;
    float velX, velY;
    boolean flinging = false;
    float initialScale = 1;

From source file com.badlogicgames.superjumper.FirstScreen.java

public class FirstScreen implements Screen {
    Game game;
    Spring ruota;
    LinkedList<Text> testo;
    OrthographicCamera guiCam;
    SpriteBatch batcher;

From source file com.badlogicgames.superjumper.GameScreen.java

public class GameScreen implements Screen {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

From source file com.badlogicgames.superjumper.HelpScreen.java

public class HelpScreen implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.badlogicgames.superjumper.HelpScreen2.java

public class HelpScreen2 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.badlogicgames.superjumper.HelpScreen3.java

public class HelpScreen3 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.badlogicgames.superjumper.HelpScreen4.java

public class HelpScreen4 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;