List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.digitale.screens.StardustScreen.java
/** Interface for a game screen, e.g. main menu, game loop, game over screen and so on. * @author R Beech */ public abstract class StardustScreen implements Screen { /** Called when the screen should update itself, e.g. continue a simulation etc. * * @param delta the Application */
From source file com.diins.matchteamv2.mtx.screen.AbstractScreen.java
public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference
From source file com.dinhanh.myUtils.AbstractGameScreen.java
public abstract class AbstractGameScreen implements Screen { public final static int SCREEN_NONE = 0; public final static int SCREEN_LOGIN = 1; public final static int SCREEN_SELECT_GAME = 2; public final static int SCREEN_SELECT_ROOM = 3;
From source file com.dongbat.game.screen.BotGameScreen.java
/** * * @author Admin */ public class BotGameScreen implements Screen {
From source file com.dongbat.game.screen.DynamicMenuScreen.java
/** * @author Admin */ public class DynamicMenuScreen implements Screen { private Stage stage;
From source file com.dongbat.game.screen.GameScreen.java
/** * * @author Admin */ public class GameScreen implements Screen {
From source file com.dongbat.game.screen.MenuScreen.java
/** * @author Admin */ public class MenuScreen implements Screen { private Stage stage;
From source file com.dongbat.invasion.screen.GameScreen.java
/** * * @author vuong */ public class GameScreen implements Screen {
From source file com.dongbat.invasion.screen.LoadingScreen.java
/** * * @author Mats Svensson, Vuong */ public class LoadingScreen implements Screen {
From source file com.evoluzion.MenuInicio.java
public class MenuInicio implements Screen, Serializable {
Evoluzion ev;
Texto tx;
Mundo m;