List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.jmstudios.pointandhit.TutorialScreen.java
public class TutorialScreen implements Screen, InputProcessor { public enum TutorialState { Calibrating, Step1, Step2, Done }; OneShotGame game;
From source file com.johnberg.spacebooty.Play.java
/** * Space-Booty * Created by john on 12/31/15. */ public class Play implements Screen { private Batch batch;
From source file com.jumpbuttonstudios.vikingdodge.screens.LoadingScreen.java
/**
* A simple loading screen, here we can load all the assets ready to be used in
* the game
*
* @author Stephen Gibson
*/
From source file com.jupiter.europa.screen.LoadingScreen.java
/** * * @author Nathan Templon */ public class LoadingScreen implements Screen {
From source file com.jupiter.europa.screen.MainMenuScreen.java
/** * * @author Nathan Templon */ public class MainMenuScreen implements Screen, InputProcessor {
From source file com.jupiter.europa.screen.OverlayableScreen.java
/** * * @author Nathan Templon */ public abstract class OverlayableScreen implements Screen, InputProcessor {
From source file com.kamigaku.dungeoncrawler.screen.GameScreen.java
public class GameScreen implements Screen { public GameScreen(ILevel level) { LevelManager.getLevelManager().setLevel(level); }
From source file com.ladinc.core.screens.GameScreenLobby.java
public class GameScreenLobby implements Screen { public static enum State { endOfRound, playersChooseCard, judgeChoosesAnswer, gameOver }; public McpCah game;
From source file com.laststandstudio.space.engine.Level.java
public abstract class Level implements Screen { protected Game game; public Level(Game game) { this.game = game;
From source file com.liamhartery.pinch.screens.InstructionsScreen.java
public class InstructionsScreen implements Screen, GestureDetector.GestureListener { private final PinchGame game; private OrthographicCamera camera; private int screenWidth, screenHeight; private final GlyphLayout bigLayout; private float bigWidth, lilWidth;