List of usage examples for com.badlogic.gdx Screen interface-usage
From source file genuini.screens.AbstractScreen.java
/** * * @author Adrien */ public class AbstractScreen extends Stage implements Screen {
From source file gui.screen.GameScreen.java
/** * * @author qubasa */ public class GameScreen extends Screens implements Screen {
From source file gui.screen.HelpScreen.java
/** * * @author qubasa */ public class HelpScreen extends Screens implements Screen { //Objects
From source file gui.screen.JoinScreen.java
/** * * @author pl0614 */ public class JoinScreen extends Screens implements Screen { //Objects
From source file gui.screen.MainPlayerHud.java
/** * * @author qubasa */ public class MainPlayerHud extends Screens implements Screen { /**
From source file gui.screen.OptionScreen.java
/** * * @author qubasa */ public class OptionScreen extends Screens implements Screen {
From source file gui.screen.StartScreen.java
/** * * @author qubasa */ public class StartScreen extends Screens implements Screen { //Objects
From source file gui.screen.WinnerScreen.java
/** * * @author qubasa */ public class WinnerScreen extends Screens implements Screen { //Objects
From source file halive.shootinoutside.game.ShootinOutsideGame.java
public class ShootinOutsideGame implements InputProcessor, Screen, MapContainer { private PlayerActive player; private List<PlayerInactive> otherPlayers; private GameMap gameMap;
From source file headmade.arttag.screens.AbstractGameScreen.java
public abstract class AbstractGameScreen extends InputAdapter implements Screen { private static final String TAG = AbstractGameScreen.class.getName(); public static Camera camera;