Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file genuini.screens.AbstractScreen.java

/**
 *
 * @author Adrien
 */
public class AbstractScreen extends Stage implements Screen {

From source file gui.screen.GameScreen.java

/**
 *
 * @author qubasa
 */
public class GameScreen extends Screens implements Screen {

From source file gui.screen.HelpScreen.java

/**
 *
 * @author qubasa
 */
public class HelpScreen extends Screens implements Screen {
    //Objects

From source file gui.screen.JoinScreen.java

/**
 *
 * @author pl0614
 */
public class JoinScreen extends Screens implements Screen {
    //Objects

From source file gui.screen.MainPlayerHud.java

/**
 *
 * @author qubasa
 */
public class MainPlayerHud extends Screens implements Screen {
    /**

From source file gui.screen.OptionScreen.java

/**
 *
 * @author qubasa
 */
public class OptionScreen extends Screens implements Screen {

From source file gui.screen.StartScreen.java

/**
 *
 * @author qubasa
 */
public class StartScreen extends Screens implements Screen {
    //Objects

From source file gui.screen.WinnerScreen.java

/**
 *
 * @author qubasa
 */
public class WinnerScreen extends Screens implements Screen {
    //Objects

From source file halive.shootinoutside.game.ShootinOutsideGame.java

public class ShootinOutsideGame implements InputProcessor, Screen, MapContainer {

    private PlayerActive player;
    private List<PlayerInactive> otherPlayers;

    private GameMap gameMap;

From source file headmade.arttag.screens.AbstractGameScreen.java

public abstract class AbstractGameScreen extends InputAdapter implements Screen {

    private static final String TAG = AbstractGameScreen.class.getName();

    public static Camera camera;