List of usage examples for com.badlogic.gdx Screen interface-usage
From source file awakening.view.menu.WaitingRoomServer.java
/**
* Audio
*
* @author rodolphe-c
* @author Jeguen
*
From source file be.ac.ucl.lfsab1509.bouboule.game.screen.AbstractScreen.java
/** * The base class for all game screens. */ public abstract class AbstractScreen implements Screen { protected final Stage stage;
From source file be.ac.ucl.lfsab1509.bouboule.game.screen.ScreenGame.java
public class ScreenGame implements Screen { private GameLoop game; private FileHandle loopMusicFile; private FileHandle loopMusicDefaultFile; private Music loopMusic;
From source file br.com.raphaelbruno.game.zombieinvaders.vr.model.ScreenBase.java
public abstract class ScreenBase implements Screen { private Color BACKGROUND_COLOR = new Color(0.675f, 0.675f, 0.7f, 1f); private final int MARGIN_SCREEN = 220; private final int MARGIN_HEART = 5; private final int INITIAL_LIFE = 5; private final String TEXTURE_HEART = "sprites/heart.png";
From source file breaking.bones3.screens.Ajuda.java
/** * * @author Matheus */ public class Ajuda implements Screen {
From source file breaking.bones3.screens.Dificuldade.java
/** * * @author Matheus */ public class Dificuldade implements Screen {
From source file breaking.bones3.screens.GameOver.java
/** * * @author Matheus */ public class GameOver implements Screen {
From source file breaking.bones3.screens.Menu.java
/** * * @author Matheus */ public class Menu implements Screen {
From source file breaking.bones3.screens.TelaAbertura.java
/** * * @author Matheus */ public class TelaAbertura implements Screen { private PlayGame game;
From source file broken.shotgun.throwthemoon.screens.GameScreen.java
public class GameScreen implements Screen { private final AssetManager manager; private final GameStage stage; private final ThrowTheMoonGame game; public GameScreen(final ThrowTheMoonGame game) {