Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file awakening.view.menu.WaitingRoomServer.java

/**
 * Audio
 * 
 * @author rodolphe-c
 * @author Jeguen
 *

From source file be.ac.ucl.lfsab1509.bouboule.game.screen.AbstractScreen.java

/**
 * The base class for all game screens.
 */
public abstract class AbstractScreen implements Screen {
    protected final Stage stage;

From source file be.ac.ucl.lfsab1509.bouboule.game.screen.ScreenGame.java

public class ScreenGame implements Screen {

    private GameLoop game;
    private FileHandle loopMusicFile;
    private FileHandle loopMusicDefaultFile;
    private Music loopMusic;

From source file br.com.raphaelbruno.game.zombieinvaders.vr.model.ScreenBase.java

public abstract class ScreenBase implements Screen {
    private Color BACKGROUND_COLOR = new Color(0.675f, 0.675f, 0.7f, 1f);
    private final int MARGIN_SCREEN = 220;
    private final int MARGIN_HEART = 5;
    private final int INITIAL_LIFE = 5;
    private final String TEXTURE_HEART = "sprites/heart.png";

From source file breaking.bones3.screens.Ajuda.java

/**
 *
 * @author Matheus
 */
public class Ajuda implements Screen {

From source file breaking.bones3.screens.Dificuldade.java

/**
 *
 * @author Matheus
 */
public class Dificuldade implements Screen {

From source file breaking.bones3.screens.GameOver.java

/**
 *
 * @author Matheus
 */
public class GameOver implements Screen {

From source file breaking.bones3.screens.Menu.java

/**
 *
 * @author Matheus
 */
public class Menu implements Screen {

From source file breaking.bones3.screens.TelaAbertura.java

/**
 *
 * @author Matheus
 */
public class TelaAbertura implements Screen {
    private PlayGame game;

From source file broken.shotgun.throwthemoon.screens.GameScreen.java

public class GameScreen implements Screen {
    private final AssetManager manager;
    private final GameStage stage;
    private final ThrowTheMoonGame game;

    public GameScreen(final ThrowTheMoonGame game) {