Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.evoluzion.Pantalla.java

public class Pantalla implements Screen {

    protected Evoluzion ev;
    protected Mundo m;
    Texto tx;

From source file com.exovum.test.animation.AnimatorMenuScreen.java

/**
 * Created by exovu_000 on 10/18/2016.
 * This is the menu screen for the Kordan Jirby running animation game.
 * It serves as the start screen when the application is opened,
 * and provides access to Credits, Instructions, and the Game itself.
 */

From source file com.exovum.test.animation.CreditsScreen.java

/**
 * Created by exovu_000 on 10/22/2016.
 * A Screen implementation to display the Credits, accessed from the AnimatorMenuScreen.
 */

public class CreditsScreen implements Screen {

From source file com.finalproject.MainGame.EndScreen.java

/**
 *
 * @author NAWN
 */
public class EndScreen implements Screen {

From source file com.finalproject.MainGame.MenuScreen.java

/**
 *
 * @author NAWN
 */
public class MenuScreen implements Screen {

From source file com.finalproject.MainGame.WinScreen.java

/**
 *
 * @author NAWN
 */
public class WinScreen implements Screen {

From source file com.flaiker.reaktio.screens.AbstractScreen.java

public abstract class AbstractScreen implements Screen {
    private static final String LOG = AbstractScreen.class.getSimpleName();

    protected static final float SCREEN_WIDTH = 480;
    protected static final float SCREEN_HEIGHT = 800;

From source file com.flimpure.laser.screen.Basic2DScreen.java

/**
 * A basic screen that implements some commonly needed features in all games
 * like {@link InputAdapter} and {@link Screen}.
 * 
 * @author Antti
 * 

From source file com.forerunnergames.peril.client.ui.screens.AbstractScreenInputAdapter.java

abstract class AbstractScreenInputAdapter extends InputAdapter implements Screen, KeyRepeatListener {
    @Override
    public void show() {
    }

    @Override

From source file com.game.libgdx.roguelikeengine.Credits.java

public class Credits extends InputAdapter implements Screen {

    private Explorer_libgdx theGame;
    private SpriteBatch spriteBatch;
    private PopupInfoText screentext;
    private BitmapFont messagefont;