List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.evoluzion.Pantalla.java
public class Pantalla implements Screen { protected Evoluzion ev; protected Mundo m; Texto tx;
From source file com.exovum.test.animation.AnimatorMenuScreen.java
/**
* Created by exovu_000 on 10/18/2016.
* This is the menu screen for the Kordan Jirby running animation game.
* It serves as the start screen when the application is opened,
* and provides access to Credits, Instructions, and the Game itself.
*/
From source file com.exovum.test.animation.CreditsScreen.java
/** * Created by exovu_000 on 10/22/2016. * A Screen implementation to display the Credits, accessed from the AnimatorMenuScreen. */ public class CreditsScreen implements Screen {
From source file com.finalproject.MainGame.EndScreen.java
/** * * @author NAWN */ public class EndScreen implements Screen {
From source file com.finalproject.MainGame.MenuScreen.java
/** * * @author NAWN */ public class MenuScreen implements Screen {
From source file com.finalproject.MainGame.WinScreen.java
/** * * @author NAWN */ public class WinScreen implements Screen {
From source file com.flaiker.reaktio.screens.AbstractScreen.java
public abstract class AbstractScreen implements Screen { private static final String LOG = AbstractScreen.class.getSimpleName(); protected static final float SCREEN_WIDTH = 480; protected static final float SCREEN_HEIGHT = 800;
From source file com.flimpure.laser.screen.Basic2DScreen.java
/**
* A basic screen that implements some commonly needed features in all games
* like {@link InputAdapter} and {@link Screen}.
*
* @author Antti
*
From source file com.forerunnergames.peril.client.ui.screens.AbstractScreenInputAdapter.java
abstract class AbstractScreenInputAdapter extends InputAdapter implements Screen, KeyRepeatListener { @Override public void show() { } @Override
From source file com.game.libgdx.roguelikeengine.Credits.java
public class Credits extends InputAdapter implements Screen { private Explorer_libgdx theGame; private SpriteBatch spriteBatch; private PopupInfoText screentext; private BitmapFont messagefont;