Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.me.myverilogTown.MainMenu.java

public class MainMenu implements Screen

{
    private static final int level_num = 12;

    public final VerilogTown game;

From source file com.mk.apps.superm.mtx.AbstractScreen.java

public abstract class AbstractScreen implements Screen {
    //
    protected static final String logTag = "MtxScreenLog";
    public static boolean logActive = true;

    // Game reference

From source file com.mk.apps.superm.mtx.screen.AbstractScreen.java

public abstract class AbstractScreen implements Screen {
    //
    protected static final String logTag = "MtxScreenLog";
    public static boolean logActive = true;

    // Game reference

From source file com.moosader.states.BaseState.java

public abstract class BaseState implements Screen {
    public enum NextState {
        TITLE_SCREEN, MENU_SCREEN, INTRO, LEVEL1, LEVEL2, YOU_WIN
    }

    public NextState m_nextState;

From source file com.moribitotech.mtx.AbstractScreen.java

public abstract class AbstractScreen implements Screen {
    //
    protected static final String logTag = "MtxScreenLog";
    public static boolean logActive = true;

    // Game reference

From source file com.moribitotech.mtx.screen.AbstractScreen.java

public abstract class AbstractScreen implements Screen {
    //
    protected static final String logTag = "MtxScreenLog";
    public static boolean logActive = true;

    // Game reference

From source file com.mrandmrsjian.freakingsum.screens.AbstractGameScreen.java

public abstract class AbstractGameScreen implements Screen {

    protected DirectedGame game;

    public AbstractGameScreen(DirectedGame game) {
        this.game = game;

From source file com.mrljdx.llk.HelpScreen.java

public class HelpScreen implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle backBounds;

From source file com.mrljdx.llk.HighscoresScreen.java

public class HighscoresScreen implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle backBounds;

From source file com.mygdx.g3il.screens.G3ilScreen.java

/** Common class for a game screen, e.g. main menu, game loop, game over screen and so on.
 * @author mzechner */
public abstract class G3ilScreen implements Screen {

    final protected G3il game;
    final protected OrthographicCamera camera;