List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.me.myverilogTown.MainMenu.java
public class MainMenu implements Screen { private static final int level_num = 12; public final VerilogTown game;
From source file com.mk.apps.superm.mtx.AbstractScreen.java
public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference
From source file com.mk.apps.superm.mtx.screen.AbstractScreen.java
public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference
From source file com.moosader.states.BaseState.java
public abstract class BaseState implements Screen { public enum NextState { TITLE_SCREEN, MENU_SCREEN, INTRO, LEVEL1, LEVEL2, YOU_WIN } public NextState m_nextState;
From source file com.moribitotech.mtx.AbstractScreen.java
public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference
From source file com.moribitotech.mtx.screen.AbstractScreen.java
public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference
From source file com.mrandmrsjian.freakingsum.screens.AbstractGameScreen.java
public abstract class AbstractGameScreen implements Screen { protected DirectedGame game; public AbstractGameScreen(DirectedGame game) { this.game = game;
From source file com.mrljdx.llk.HelpScreen.java
public class HelpScreen implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle backBounds;
From source file com.mrljdx.llk.HighscoresScreen.java
public class HighscoresScreen implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle backBounds;
From source file com.mygdx.g3il.screens.G3ilScreen.java
/** Common class for a game screen, e.g. main menu, game loop, game over screen and so on. * @author mzechner */ public abstract class G3ilScreen implements Screen { final protected G3il game; final protected OrthographicCamera camera;