Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.mygdx.game.domino.DominoGameScreen.java

/**
 *
 * @author ahmed_darweeesh
 */
public class DominoGameScreen implements Screen {
    Stage Stage;

From source file com.mygdx.game.HelpScreen2.java

public class HelpScreen2 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.mygdx.game.HelpScreen3.java

public class HelpScreen3 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.mygdx.game.HelpScreen4.java

public class HelpScreen4 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.mygdx.game.HelpScreen5.java

public class HelpScreen5 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.mygdx.game.HideAndSeek.HideAndSeekScreen.java

/**
 *
 * @author Mat
 */
public class HideAndSeekScreen implements Screen {

From source file com.mygdx.game.HighscoresScreen.java

public class HighscoresScreen implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle backBounds;

From source file com.mygdx.game.multiplayer.MultiplayerGameScreen.java

public class MultiplayerGameScreen implements Screen, WarpListener {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

From source file com.mygdx.game.multiplayer.StartMultiplayerScreen.java

public class StartMultiplayerScreen implements Screen, WarpListener {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle backBounds;

From source file com.mygdx.game.OptionScreen.java

/**
 *
 * @author Tim
 */
public class OptionScreen implements Screen {