List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.mygdx.game.domino.DominoGameScreen.java
/** * * @author ahmed_darweeesh */ public class DominoGameScreen implements Screen { Stage Stage;
From source file com.mygdx.game.HelpScreen2.java
public class HelpScreen2 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.mygdx.game.HelpScreen3.java
public class HelpScreen3 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.mygdx.game.HelpScreen4.java
public class HelpScreen4 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.mygdx.game.HelpScreen5.java
public class HelpScreen5 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.mygdx.game.HideAndSeek.HideAndSeekScreen.java
/** * * @author Mat */ public class HideAndSeekScreen implements Screen {
From source file com.mygdx.game.HighscoresScreen.java
public class HighscoresScreen implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle backBounds;
From source file com.mygdx.game.multiplayer.MultiplayerGameScreen.java
public class MultiplayerGameScreen implements Screen, WarpListener { static final int GAME_READY = 0; static final int GAME_RUNNING = 1; static final int GAME_PAUSED = 2; static final int GAME_LEVEL_END = 3; static final int GAME_OVER = 4;
From source file com.mygdx.game.multiplayer.StartMultiplayerScreen.java
public class StartMultiplayerScreen implements Screen, WarpListener {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle backBounds;
From source file com.mygdx.game.OptionScreen.java
/** * * @author Tim */ public class OptionScreen implements Screen {