List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.gamemaker.screens.MenuScreen.java
/** * Created by wqc on 16/7/25. */ public class MenuScreen implements Screen { private Game game; private ShapeRenderer shapeRenderer;
From source file com.gamestudio24.martianrun.screens.GameScreen.java
public class GameScreen implements Screen { private GameStage stage; public GameScreen() { stage = new GameStage();
From source file com.gdx.Chronicler.ChroniclerScreen.java
/** * * @author gfleischer */ public class ChroniclerScreen implements Screen { Chronicler chron;
From source file com.gdx.Chronicler.Scene.java
/** * * @author gfleischer */ public class Scene implements Screen { Chronicler chron;
From source file com.gdx.extension.screen.MasterScreen.java
/**
* The master screen is singleton and
*
* @author Kyu
*
*/
From source file com.gdx.game.screens.PlayScreen.java
/** * * @author fiefioor */ public class PlayScreen implements Screen {
From source file com.github.fauu.helix.editor.screen.Overworld.java
public class Overworld implements Screen { private World world; private HelixCamera camera;
From source file com.github.fauu.helix.screen.Overworld.java
public class Overworld implements Screen { private World world; private HelixCamera camera;
From source file com.github.skittishSloth.openSkies.battles.BattleScreen.java
/** * * @author mcory01 */ public class BattleScreen implements Screen {
From source file com.github.skittishSloth.openSkies.maps.PlanetScreen.java
/** * * @author mcory01 */ public class PlanetScreen implements Screen {