com.appwarp.Multiplayer.MultiplayerGameScreen.java Source code

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Here is the source code for com.appwarp.Multiplayer.MultiplayerGameScreen.java

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.appwarp.Multiplayer;

import org.json.JSONObject;

import com.appwarp.Multiplayer.World.WorldListener;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Screen;

public class MultiplayerGameScreen implements Screen, WarpListener {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

    Game game;

    int state;
    //   OrthographicCamera guiCam;
    //   Vector3 touchPoint;
    //   SpriteBatch batcher;
    World world;
    WorldListener worldListener;
    //   WorldRenderer renderer;
    //   Rectangle pauseBounds;
    //   Rectangle resumeBounds;
    //   Rectangle quitBounds;
    //   int lastScore;
    //   String scoreString;
    //   private StartMultiplayerListener prevScreen;

    public MultiplayerGameScreen(Game game, StartMultiplayerListener prevScreen) {
        this.game = game;
        //      this.prevScreen = prevScreen;
        state = GAME_RUNNING;
        //      guiCam = new OrthographicCamera(320, 480);
        //      guiCam.position.set(320 / 2, 480 / 2, 0);
        //      touchPoint = new Vector3();
        //      batcher = new SpriteBatch();
        worldListener = new WorldListener() {
            @Override
            public void jump() {
            }

            @Override
            public void highJump() {
            }

            @Override
            public void hit() {
            }

            @Override
            public void coin() {
            }
        };
        world = new World(worldListener);
        //      renderer = new WorldRenderer(batcher, world);
        //      pauseBounds = new Rectangle(320 - 64, 480 - 64, 64, 64);
        //      resumeBounds = new Rectangle(160 - 96, 240, 192, 36);
        //      quitBounds = new Rectangle(160 - 96, 240 - 36, 192, 36);
        //      lastScore = 0;
        //      scoreString = "SCORE: 0";
        WarpController.getInstance().setListener(this);
    }

    public void update(float deltaTime) {
        if (deltaTime > 0.1f)
            deltaTime = 0.1f;

        switch (state) {
        case GAME_READY:
            updateReady();
            break;
        case GAME_RUNNING:
            updateRunning(deltaTime);
            break;
        case GAME_PAUSED:
            updatePaused();
            break;
        case GAME_LEVEL_END:
            updateLevelEnd();
            break;
        case GAME_OVER:
            updateGameOver();
            break;
        }
    }

    private void updateReady() {
        if (Gdx.input.justTouched()) {
            state = GAME_RUNNING;
        }
    }

    private void updateRunning(float deltaTime) {
        if (Gdx.input.justTouched()) {
            //         guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

            //         if (pauseBounds.contains(touchPoint.x, touchPoint.y)) {
            //            Assets.playSound(Assets.clickSound);
            //            state = GAME_PAUSED;
            //            game.setScreen(new MainMenuScreen(game));
            handleLeaveGame();

            return;
            //         }
        }

        ApplicationType appType = Gdx.app.getType();

        // should work also with Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer)
        if (appType == ApplicationType.Android || appType == ApplicationType.iOS) {
            world.update(deltaTime, Gdx.input.getAccelerometerX());
        } else {
            float accel = 0;
            if (Gdx.input.isKeyPressed(Keys.DPAD_LEFT))
                accel = 5f;
            if (Gdx.input.isKeyPressed(Keys.DPAD_RIGHT))
                accel = -5f;
            world.update(deltaTime, accel);
        }
        //      if (world.score != lastScore) {
        //         lastScore = world.score;
        //         scoreString = "SCORE: " + lastScore;
        //      }
        //      if (world.state == World.WORLD_STATE_NEXT_LEVEL) {
        //         state = GAME_LEVEL_END;
        //      }
        //      if (world.state == World.WORLD_STATE_GAME_OVER) {
        //         state = GAME_OVER;
        //         if (lastScore >= Settings.highscores[4])
        //            scoreString = "NEW HIGHSCORE: " + lastScore;
        //         else
        //            scoreString = "SCORE: " + lastScore;
        //         Settings.addScore(lastScore);
        //         Settings.save();
        //      }
    }

    private void updatePaused() {
        //      if (Gdx.input.justTouched()) {
        //         guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

        //         if (resumeBounds.contains(touchPoint.x, touchPoint.y)) {
        //            Assets.playSound(Assets.clickSound);
        //            state = GAME_RUNNING;
        //            return;
        //         }
        //
        //         if (quitBounds.contains(touchPoint.x, touchPoint.y)) {
        //            Assets.playSound(Assets.clickSound);
        //            game.setScreen(new MainMenuScreen(game));
        //            return;
        //         }
        //      }
    }

    private void updateLevelEnd() {
        if (Gdx.input.justTouched()) {
            //         world = new World(worldListener);
            //         renderer = new WorldRenderer(batcher, world);
            //         world.score = lastScore;
            //         state = GAME_READY;
            WarpController.getInstance().handleLobbyLeave();
            //         game.setScreen(new MainMenuScreen(game));
        }
    }

    private void updateGameOver() {
        if (Gdx.input.justTouched()) {
            WarpController.getInstance().handleLobbyLeave();
            //         game.setScreen(new MainMenuScreen(game));
        }
    }

    //   public void draw () {
    //      GLCommon gl = Gdx.gl;
    //      gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    //      renderer.render();

    //      guiCam.update();
    //      batcher.setProjectionMatrix(guiCam.combined);
    //      batcher.enableBlending();
    //      batcher.begin();
    //      switch (state) {
    //      case GAME_READY:
    //         presentReady();
    //         break;
    //      case GAME_RUNNING:
    //         presentRunning();
    //         break;
    //      case GAME_PAUSED:
    //         presentPaused();
    //         break;
    //      case GAME_LEVEL_END:
    //         presentLevelEnd();
    //         break;
    //      case GAME_OVER:
    //         presentGameOver();
    //         break;
    //      }
    //      batcher.end();
    //   }

    //   private void presentReady () {
    //      batcher.draw(Assets.ready, 160 - 192 / 2, 240 - 32 / 2, 192, 32);
    //   }

    //   private void presentRunning () {
    //      batcher.draw(Assets.arrow, 320 - 64, 480 - 64, 64, 64);
    //      Assets.font.draw(batcher, scoreString, 16, 480 - 20);
    //   }

    //   private void presentPaused () {
    //      batcher.draw(Assets.pauseMenu, 160 - 192 / 2, 240 - 96 / 2, 192, 96);
    //      Assets.font.draw(batcher, scoreString, 16, 480 - 20);
    //   }

    //   private void presentLevelEnd () {
    //      String topText = "Congrats You Win!";
    //      String bottomText = "Target Achieved";
    //      float topWidth = Assets.font.getBounds(topText).width;
    //      float bottomWidth = Assets.font.getBounds(bottomText).width;
    //      Assets.font.draw(batcher, topText, 160 - topWidth / 2, 480 - 40);
    //      Assets.font.draw(batcher, bottomText, 160 - bottomWidth / 2, 40);
    //   }

    //   private void presentGameOver () {
    //      batcher.draw(Assets.gameOver, 160 - 160 / 2, 240 - 96 / 2, 160, 96);
    //      float scoreWidth = Assets.font.getBounds(scoreString).width;
    //      Assets.font.draw(batcher, scoreString, 160 - scoreWidth / 2, 480 - 20);
    //   }

    @Override
    public void render(float delta) {
        update(delta);
        //      draw();
    }

    @Override
    public void resize(int width, int height) {
    }

    @Override
    public void show() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void pause() {
        //      if (state == GAME_RUNNING) state = GAME_PAUSED;
    }

    @Override
    public void resume() {
    }

    @Override
    public void dispose() {

    }

    private void handleLeaveGame() {
        WarpController.getInstance().handleLobbyLeave();
    }

    @Override
    public void onWaitingStarted(String message) {

    }

    @Override
    public void onError(String message) {

    }

    @Override
    public void onGameStarted(String message) {

    }

    @Override
    public void onGameFinished(int code, boolean isRemote) {
        if (isRemote) {
            //         prevScreen.onGameFinished(code, true);
        } else {
            //         if(code==WarpController.GAME_WIN){
            //            world.state = World.WORLD_STATE_NEXT_LEVEL;
            //         }else if(code==WarpController.GAME_LOOSE){
            //            world.state = World.WORLD_STATE_GAME_OVER;
            //         }
        }
        WarpController.getInstance().handleLobbyLeave();
    }

    @Override
    public void onGameUpdateReceived(String message) {
        System.out.println("MulGameSc: " + message);
        try {
            JSONObject data = new JSONObject(message);
            float x = (float) data.getDouble("x");
            float y = (float) data.getDouble("y");
            float width = (float) data.getDouble("width");
            float height = (float) data.getDouble("height");
            //         renderer.updateEnemyLocation(x, y, width, height);
        } catch (Exception e) {
            // exception in onMoveNotificationReceived
        }
    }
}