Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.appwarp.Multiplayer; import org.json.JSONObject; import com.appwarp.Multiplayer.World.WorldListener; import com.badlogic.gdx.Application.ApplicationType; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Screen; public class MultiplayerGameScreen implements Screen, WarpListener { static final int GAME_READY = 0; static final int GAME_RUNNING = 1; static final int GAME_PAUSED = 2; static final int GAME_LEVEL_END = 3; static final int GAME_OVER = 4; Game game; int state; // OrthographicCamera guiCam; // Vector3 touchPoint; // SpriteBatch batcher; World world; WorldListener worldListener; // WorldRenderer renderer; // Rectangle pauseBounds; // Rectangle resumeBounds; // Rectangle quitBounds; // int lastScore; // String scoreString; // private StartMultiplayerListener prevScreen; public MultiplayerGameScreen(Game game, StartMultiplayerListener prevScreen) { this.game = game; // this.prevScreen = prevScreen; state = GAME_RUNNING; // guiCam = new OrthographicCamera(320, 480); // guiCam.position.set(320 / 2, 480 / 2, 0); // touchPoint = new Vector3(); // batcher = new SpriteBatch(); worldListener = new WorldListener() { @Override public void jump() { } @Override public void highJump() { } @Override public void hit() { } @Override public void coin() { } }; world = new World(worldListener); // renderer = new WorldRenderer(batcher, world); // pauseBounds = new Rectangle(320 - 64, 480 - 64, 64, 64); // resumeBounds = new Rectangle(160 - 96, 240, 192, 36); // quitBounds = new Rectangle(160 - 96, 240 - 36, 192, 36); // lastScore = 0; // scoreString = "SCORE: 0"; WarpController.getInstance().setListener(this); } public void update(float deltaTime) { if (deltaTime > 0.1f) deltaTime = 0.1f; switch (state) { case GAME_READY: updateReady(); break; case GAME_RUNNING: updateRunning(deltaTime); break; case GAME_PAUSED: updatePaused(); break; case GAME_LEVEL_END: updateLevelEnd(); break; case GAME_OVER: updateGameOver(); break; } } private void updateReady() { if (Gdx.input.justTouched()) { state = GAME_RUNNING; } } private void updateRunning(float deltaTime) { if (Gdx.input.justTouched()) { // guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); // if (pauseBounds.contains(touchPoint.x, touchPoint.y)) { // Assets.playSound(Assets.clickSound); // state = GAME_PAUSED; // game.setScreen(new MainMenuScreen(game)); handleLeaveGame(); return; // } } ApplicationType appType = Gdx.app.getType(); // should work also with Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer) if (appType == ApplicationType.Android || appType == ApplicationType.iOS) { world.update(deltaTime, Gdx.input.getAccelerometerX()); } else { float accel = 0; if (Gdx.input.isKeyPressed(Keys.DPAD_LEFT)) accel = 5f; if (Gdx.input.isKeyPressed(Keys.DPAD_RIGHT)) accel = -5f; world.update(deltaTime, accel); } // if (world.score != lastScore) { // lastScore = world.score; // scoreString = "SCORE: " + lastScore; // } // if (world.state == World.WORLD_STATE_NEXT_LEVEL) { // state = GAME_LEVEL_END; // } // if (world.state == World.WORLD_STATE_GAME_OVER) { // state = GAME_OVER; // if (lastScore >= Settings.highscores[4]) // scoreString = "NEW HIGHSCORE: " + lastScore; // else // scoreString = "SCORE: " + lastScore; // Settings.addScore(lastScore); // Settings.save(); // } } private void updatePaused() { // if (Gdx.input.justTouched()) { // guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); // if (resumeBounds.contains(touchPoint.x, touchPoint.y)) { // Assets.playSound(Assets.clickSound); // state = GAME_RUNNING; // return; // } // // if (quitBounds.contains(touchPoint.x, touchPoint.y)) { // Assets.playSound(Assets.clickSound); // game.setScreen(new MainMenuScreen(game)); // return; // } // } } private void updateLevelEnd() { if (Gdx.input.justTouched()) { // world = new World(worldListener); // renderer = new WorldRenderer(batcher, world); // world.score = lastScore; // state = GAME_READY; WarpController.getInstance().handleLobbyLeave(); // game.setScreen(new MainMenuScreen(game)); } } private void updateGameOver() { if (Gdx.input.justTouched()) { WarpController.getInstance().handleLobbyLeave(); // game.setScreen(new MainMenuScreen(game)); } } // public void draw () { // GLCommon gl = Gdx.gl; // gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // renderer.render(); // guiCam.update(); // batcher.setProjectionMatrix(guiCam.combined); // batcher.enableBlending(); // batcher.begin(); // switch (state) { // case GAME_READY: // presentReady(); // break; // case GAME_RUNNING: // presentRunning(); // break; // case GAME_PAUSED: // presentPaused(); // break; // case GAME_LEVEL_END: // presentLevelEnd(); // break; // case GAME_OVER: // presentGameOver(); // break; // } // batcher.end(); // } // private void presentReady () { // batcher.draw(Assets.ready, 160 - 192 / 2, 240 - 32 / 2, 192, 32); // } // private void presentRunning () { // batcher.draw(Assets.arrow, 320 - 64, 480 - 64, 64, 64); // Assets.font.draw(batcher, scoreString, 16, 480 - 20); // } // private void presentPaused () { // batcher.draw(Assets.pauseMenu, 160 - 192 / 2, 240 - 96 / 2, 192, 96); // Assets.font.draw(batcher, scoreString, 16, 480 - 20); // } // private void presentLevelEnd () { // String topText = "Congrats You Win!"; // String bottomText = "Target Achieved"; // float topWidth = Assets.font.getBounds(topText).width; // float bottomWidth = Assets.font.getBounds(bottomText).width; // Assets.font.draw(batcher, topText, 160 - topWidth / 2, 480 - 40); // Assets.font.draw(batcher, bottomText, 160 - bottomWidth / 2, 40); // } // private void presentGameOver () { // batcher.draw(Assets.gameOver, 160 - 160 / 2, 240 - 96 / 2, 160, 96); // float scoreWidth = Assets.font.getBounds(scoreString).width; // Assets.font.draw(batcher, scoreString, 160 - scoreWidth / 2, 480 - 20); // } @Override public void render(float delta) { update(delta); // draw(); } @Override public void resize(int width, int height) { } @Override public void show() { } @Override public void hide() { } @Override public void pause() { // if (state == GAME_RUNNING) state = GAME_PAUSED; } @Override public void resume() { } @Override public void dispose() { } private void handleLeaveGame() { WarpController.getInstance().handleLobbyLeave(); } @Override public void onWaitingStarted(String message) { } @Override public void onError(String message) { } @Override public void onGameStarted(String message) { } @Override public void onGameFinished(int code, boolean isRemote) { if (isRemote) { // prevScreen.onGameFinished(code, true); } else { // if(code==WarpController.GAME_WIN){ // world.state = World.WORLD_STATE_NEXT_LEVEL; // }else if(code==WarpController.GAME_LOOSE){ // world.state = World.WORLD_STATE_GAME_OVER; // } } WarpController.getInstance().handleLobbyLeave(); } @Override public void onGameUpdateReceived(String message) { System.out.println("MulGameSc: " + message); try { JSONObject data = new JSONObject(message); float x = (float) data.getDouble("x"); float y = (float) data.getDouble("y"); float width = (float) data.getDouble("width"); float height = (float) data.getDouble("height"); // renderer.updateEnemyLocation(x, y, width, height); } catch (Exception e) { // exception in onMoveNotificationReceived } } }