List of usage examples for com.badlogic.gdx Screen interface-usage
From source file net.noviden.towerdefense.Screens.MainMenuScreen.java
public class MainMenuScreen implements Screen { private final TowerDefense towerDefense; private Stage stage;
From source file net.noviden.towerdefense.Screens.MapSelectorScreen.java
public class MapSelectorScreen implements Screen { private final TowerDefense towerDefense; private Stage stage; private Table rootTable;
From source file net.saga.worldgame.GameScreen.java
public class GameScreen<T> implements Screen { protected T game; public GameScreen(T game) { this.game = game; }
From source file net.tcollins.nugget.SuperKoalio.java
/**
* Super Mario Brothers like very basic platformer, using a tile map build via
* <a href="http://www.mapeditor.org/">Tiled</a> and a tileset and sprites by <a
* href="http://www.vickiwenderlich.com/">Vicky Wenderlich</a></p>
*
* Shows simple platformer collision detection as well as on-the-fly map
From source file org.bladecoder.bladeengine.ui.CreditsScreen.java
public class CreditsScreen implements Screen, InputProcessor { private final static String CREDITS_FILENAME = "ui/credits"; private static final String FONT_TITLE_STYLE = "CREDITS_TITLE_FONT"; private static final String FONT_STYLE = "CREDITS_FONT"; private static final float SPEED = 40; // px/sec.
From source file org.bladecoder.bladeengine.ui.HelpScreen.java
public class HelpScreen implements Screen, InputProcessor { private final static String PIE_FILENAME = "ui/helpPie"; private final static String DESKTOP_FILENAME = "ui/helpDesktop"; private Texture tex;
From source file org.bladecoder.bladeengine.ui.InitScreen.java
public class InitScreen implements Screen { private final static String FILENAME = "ui/blade_logo.png"; private final static float FADE_TIME = 1f; private final static float SCREEN_TIME = 1.5f; private Texture tex;
From source file org.bladecoder.bladeengine.ui.LoadingScreen.java
public class LoadingScreen implements Screen { private final static float INIT_TIME = 4f; private int pos = 0; private int numSquares = 3;
From source file org.bladecoder.bladeengine.ui.MenuScreen.java
public class MenuScreen implements Screen { public static final String BACK_COMMAND = "back"; public static final String QUIT_COMMAND = "quit"; public static final String RELOAD_COMMAND = "reload"; public static final String HELP_COMMAND = "help";
From source file org.bladecoder.bladeengine.ui.SceneScreen.java
public class SceneScreen implements Screen { UI ui; private PieMenu pie; private InventoryUI inventoryUI;