Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file net.noviden.towerdefense.Screens.MainMenuScreen.java

public class MainMenuScreen implements Screen {

    private final TowerDefense towerDefense;

    private Stage stage;

From source file net.noviden.towerdefense.Screens.MapSelectorScreen.java

public class MapSelectorScreen implements Screen {

    private final TowerDefense towerDefense;

    private Stage stage;
    private Table rootTable;

From source file net.saga.worldgame.GameScreen.java

public class GameScreen<T> implements Screen {
    protected T game;

    public GameScreen(T game) {
        this.game = game;
    }

From source file net.tcollins.nugget.SuperKoalio.java

/**
 * Super Mario Brothers like very basic platformer, using a tile map build via
 * <a href="http://www.mapeditor.org/">Tiled</a> and a tileset and sprites by <a
 * href="http://www.vickiwenderlich.com/">Vicky Wenderlich</a></p>
 * 
 * Shows simple platformer collision detection as well as on-the-fly map

From source file org.bladecoder.bladeengine.ui.CreditsScreen.java

public class CreditsScreen implements Screen, InputProcessor {

    private final static String CREDITS_FILENAME = "ui/credits";
    private static final String FONT_TITLE_STYLE = "CREDITS_TITLE_FONT";
    private static final String FONT_STYLE = "CREDITS_FONT";
    private static final float SPEED = 40; // px/sec.

From source file org.bladecoder.bladeengine.ui.HelpScreen.java

public class HelpScreen implements Screen, InputProcessor {

    private final static String PIE_FILENAME = "ui/helpPie";
    private final static String DESKTOP_FILENAME = "ui/helpDesktop";

    private Texture tex;

From source file org.bladecoder.bladeengine.ui.InitScreen.java

public class InitScreen implements Screen {
    private final static String FILENAME = "ui/blade_logo.png";
    private final static float FADE_TIME = 1f;
    private final static float SCREEN_TIME = 1.5f;

    private Texture tex;

From source file org.bladecoder.bladeengine.ui.LoadingScreen.java

public class LoadingScreen implements Screen {
    private final static float INIT_TIME = 4f;

    private int pos = 0;
    private int numSquares = 3;

From source file org.bladecoder.bladeengine.ui.MenuScreen.java

public class MenuScreen implements Screen {

    public static final String BACK_COMMAND = "back";
    public static final String QUIT_COMMAND = "quit";
    public static final String RELOAD_COMMAND = "reload";
    public static final String HELP_COMMAND = "help";

From source file org.bladecoder.bladeengine.ui.SceneScreen.java

public class SceneScreen implements Screen {

    UI ui;

    private PieMenu pie;
    private InventoryUI inventoryUI;