List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.sadafnoor.accelerometerInputProcessorTests.AccelerometerInputProcessorTestScreen.java
public class AccelerometerInputProcessorTestScreen implements Screen, AccelerometerInputProcessor {
Skin skin;
Stage stage;
SpriteBatch batch;
TextButton textButton;
From source file com.sandeel.bushidoblocks.GameOverScreen.java
public class GameOverScreen implements Screen { // reference to the game BushidoBlocks game; Stage stage;
From source file com.sandeel.bushidoblocks.MainMenuScreen.java
public class MainMenuScreen implements Screen { //reference to the app private BushidoBlocks game; //Scene2D stage private Stage stage;
From source file com.sandeel.bushidoblocks.PlayScreen.java
public class PlayScreen implements Screen { //reference to the application private BushidoBlocks game; //Scene2d stage private Stage stage;
From source file com.sandeel.bushidoblocks.SplashScreen.java
public class SplashScreen implements Screen { // the main application private BushidoBlocks game; // Scene2d stage private Stage stage;
From source file com.sasluca.lcl.applogic.appsystems.LCLAppSystem.java
public abstract class LCLAppSystem<State> extends LCLStateManager<State> implements Screen { protected LCLList<IUpdate> p_UpdateHandlers; protected LCLList<IResizeable> p_ResizeHandlers; protected LCLList<LCLRenderLayer> p_RenderLayers; protected boolean p_UpdateTweenEngine; protected boolean p_ManageKeyboard;
From source file com.sawan.mathattack.screen.AbstractScreen.java
/** * The Class AbstractScreen. */ public abstract class AbstractScreen implements Screen { // /** The Constant logTag. */
From source file com.sebasxogo2d.pantallas.Creditos.java
/**
* The screen of the credits of the application.
* Implements the interface Screen to use the render, resize and the lifecycle methods
* and the interface InputProcessor to have listeners of events like KeyUp, touchDragged
* and others.
*
From source file com.sebasxogo2d.pantallas.PantallaMarcadores.java
/**
* The screen with the saved scores and the name of who obtain that score.
* Implements the interface Screen to use the render, resize and the lifecycle methods
* and the interface InputProcessor to have listeners of events like KeyUp, touchDragged
* and others.
*
From source file com.sebasxogo2d.pantallas.PantallaOptions.java
/**
* The screen where the user can change the settings of the game.
* Implements the interface Screen to use the render, resize and the lifecycle methods.
*
* @author Sebastin Cabanas
* @version 1.5