Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.sadafnoor.accelerometerInputProcessorTests.AccelerometerInputProcessorTestScreen.java

public class AccelerometerInputProcessorTestScreen implements Screen, AccelerometerInputProcessor {
    Skin skin;
    Stage stage;
    SpriteBatch batch;

    TextButton textButton;

From source file com.sandeel.bushidoblocks.GameOverScreen.java

public class GameOverScreen implements Screen {

    // reference to the game
    BushidoBlocks game;

    Stage stage;

From source file com.sandeel.bushidoblocks.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    //reference to the app
    private BushidoBlocks game;

    //Scene2D stage
    private Stage stage;

From source file com.sandeel.bushidoblocks.PlayScreen.java

public class PlayScreen implements Screen {
    //reference to the application
    private BushidoBlocks game;

    //Scene2d stage
    private Stage stage;

From source file com.sandeel.bushidoblocks.SplashScreen.java

public class SplashScreen implements Screen {
    // the main application
    private BushidoBlocks game;

    // Scene2d stage
    private Stage stage;

From source file com.sasluca.lcl.applogic.appsystems.LCLAppSystem.java

public abstract class LCLAppSystem<State> extends LCLStateManager<State> implements Screen {
    protected LCLList<IUpdate> p_UpdateHandlers;
    protected LCLList<IResizeable> p_ResizeHandlers;
    protected LCLList<LCLRenderLayer> p_RenderLayers;
    protected boolean p_UpdateTweenEngine;
    protected boolean p_ManageKeyboard;

From source file com.sawan.mathattack.screen.AbstractScreen.java

/**
 * The Class AbstractScreen.
 */
public abstract class AbstractScreen implements Screen {
    //
    /** The Constant logTag. */

From source file com.sebasxogo2d.pantallas.Creditos.java

/**
 * The screen of the credits of the application. 
 * Implements the interface Screen to use the render, resize and the lifecycle methods 
 * and the interface InputProcessor to have listeners of events like KeyUp, touchDragged
 * and others.
 *

From source file com.sebasxogo2d.pantallas.PantallaMarcadores.java

/**
 * The screen with the saved scores and the name of who obtain that score.
 * Implements the interface Screen to use the render, resize and the lifecycle methods 
 * and the interface InputProcessor to have listeners of events like KeyUp, touchDragged
 * and others.
 *

From source file com.sebasxogo2d.pantallas.PantallaOptions.java

/**
 * The screen where the user can change the settings of the game.
 * Implements the interface Screen to use the render, resize and the lifecycle methods.
 *
 * @author Sebastin Cabanas 
 * @version 1.5