List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.subzero.screens.CharacterSelectScreen.java
public class CharacterSelectScreen implements Screen { private AssetManager assetManager; private Runners game; private OrthographicCamera camera; private Viewport viewport; private ImageProvider imageProvider;
From source file com.suitecompiletech.fcukcancer.screens.InvadersScreen.java
/** Common class for a game screen, e.g. main menu, game loop, game over screen and so on. * @author mzechner */ public abstract class InvadersScreen implements Screen { protected FcukCancer invaders; public boolean done = false;
From source file com.theinvader360.racegame.GameScreen.java
public class GameScreen implements Screen { private RaceGame game; private OrthographicCamera cam; private OrthographicCamera hudCam; private TextureRegion carTextureRegion; private TextureRegion roadTextureRegion;
From source file com.theinvader360.racegame.MenuScreen.java
public class MenuScreen implements Screen { private RaceGame game; private Stage stage; private Skin skin; private Table table;
From source file com.theinvader360.tutorial.libgdx.gameservices.GameScreen.java
public class GameScreen implements Screen { static final int GAME_READY = 0; static final int GAME_RUNNING = 1; static final int GAME_PAUSED = 2; static final int GAME_LEVEL_END = 3; static final int GAME_OVER = 4;
From source file com.theinvader360.tutorial.libgdx.gameservices.MainMenuScreen.java
public class MainMenuScreen implements Screen {
TutorialLibgdxGameservices game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle soundBounds;
From source file com.todoroo.zxzx.general.GameScreen.java
public class GameScreen<T> implements Screen { protected T game; public GameScreen(T game) { this.game = game; }
From source file com.torrosoft.triviazo.screens.AbstractScreen.java
/**
* This class describes common fields and methods of each {@link Screen} that
* contains the game. It is only possible view one screen at a time.
*
* @author Sergio Torr
* @since 04/05/2013
From source file com.trueMagic.game.screens.MainGame.java
/** * * @author Declan Easton */ public class MainGame implements Screen { public final boolean debug = true;
From source file com.trueMagic.game.screens.MainMenu.java
/** * * @author Declan Easton */ public class MainMenu implements Screen {