Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.subzero.screens.CharacterSelectScreen.java

public class CharacterSelectScreen implements Screen {
    private AssetManager assetManager;
    private Runners game;
    private OrthographicCamera camera;
    private Viewport viewport;
    private ImageProvider imageProvider;

From source file com.suitecompiletech.fcukcancer.screens.InvadersScreen.java

/** Common class for a game screen, e.g. main menu, game loop, game over screen and so on.
 * @author mzechner */
public abstract class InvadersScreen implements Screen {

    protected FcukCancer invaders;
    public boolean done = false;

From source file com.theinvader360.racegame.GameScreen.java

public class GameScreen implements Screen {
    private RaceGame game;
    private OrthographicCamera cam;
    private OrthographicCamera hudCam;
    private TextureRegion carTextureRegion;
    private TextureRegion roadTextureRegion;

From source file com.theinvader360.racegame.MenuScreen.java

public class MenuScreen implements Screen {

    private RaceGame game;
    private Stage stage;
    private Skin skin;
    private Table table;

From source file com.theinvader360.tutorial.libgdx.gameservices.GameScreen.java

public class GameScreen implements Screen {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

From source file com.theinvader360.tutorial.libgdx.gameservices.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    TutorialLibgdxGameservices game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle soundBounds;

From source file com.todoroo.zxzx.general.GameScreen.java

public class GameScreen<T> implements Screen {
    protected T game;

    public GameScreen(T game) {
        this.game = game;
    }

From source file com.torrosoft.triviazo.screens.AbstractScreen.java

/**
 * This class describes common fields and methods of each {@link Screen} that
 * contains the game. It is only possible view one screen at a time.
 * 
 * @author Sergio Torr
 * @since 04/05/2013

From source file com.trueMagic.game.screens.MainGame.java

/**
 *
 * @author Declan Easton
 */
public class MainGame implements Screen {
    public final boolean debug = true;

From source file com.trueMagic.game.screens.MainMenu.java

/**
 *
 * @author Declan Easton
 */
public class MainMenu implements Screen {