Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.arkanoid.game.view; import com.arkanoid.game.Assets; import com.arkanoid.game.Settings; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.TimeUtils; public class MainMenuScreen implements Screen { Game game; OrthographicCamera guiCam; SpriteBatch batcher; Rectangle soundBounds; Rectangle playBounds; Rectangle highscoresBounds; Rectangle helpBounds; Vector3 touchPoint; public MainMenuScreen(Game game) { this.game = game; guiCam = new OrthographicCamera(320, 480); guiCam.position.set(320 / 2, 480 / 2, 0); batcher = new SpriteBatch(); soundBounds = new Rectangle(0, 0, 64, 64); playBounds = new Rectangle(160 - 150, 200 + 18, 300, 36); /*highscoresBounds = new Rectangle(160 - 150, 200 - 18, 300, 36); helpBounds = new Rectangle(160 - 150, 200 - 18 - 36, 300, 36);*/ touchPoint = new Vector3(); } public void update() { if (Gdx.input.justTouched()) { guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (playBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.menu0Sound); game.setScreen(new GameScreen(game)); return; } if (soundBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.menuSound); Settings.soundEnabled = !Settings.soundEnabled; if (Settings.soundEnabled) Assets.music.play(); else Assets.music.pause(); } } } long last = TimeUtils.nanoTime(); public void draw() { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); batcher.setProjectionMatrix(guiCam.combined); batcher.disableBlending(); batcher.begin(); batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480); batcher.end(); batcher.enableBlending(); batcher.begin(); //batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142); batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110); batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); batcher.end(); if (TimeUtils.nanoTime() - last > 2000000000) { Gdx.app.log("Arkanoid", "version: " + Gdx.app.getVersion() + ", memory: " + Gdx.app.getJavaHeap() + ", " + Gdx.app.getNativeHeap() + ", native orientation:" + Gdx.input.getNativeOrientation() + ", orientation: " + Gdx.input.getRotation() + ", accel: " + (int) Gdx.input.getAccelerometerX() + ", " + (int) Gdx.input.getAccelerometerY() + ", " + (int) Gdx.input.getAccelerometerZ() + ", apr: " + (int) Gdx.input.getAzimuth() + ", " + (int) Gdx.input.getPitch() + ", " + (int) Gdx.input.getRoll()); last = TimeUtils.nanoTime(); } } @Override public void render(float delta) { update(); draw(); } @Override public void resize(int width, int height) { } @Override public void show() { } @Override public void hide() { } @Override public void pause() { Settings.save(); } @Override public void resume() { } @Override public void dispose() { } }