List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.luongbui.gdx.libpd.pianotest.screen.PianoScreen.java
public class PianoScreen implements Screen { public static final int WIDTH_VIRTUAL = 1920; public static final int HEIGHT_VIRTUAL = 1080; public static final int KEYS_NUM = 8;
From source file com.lyeeedar.Roguelike3D.Graphics.Screens.AbstractScreen.java
public abstract class AbstractScreen implements Screen { int screen_width; int screen_height; protected final Roguelike3DGame game;
From source file com.maplescot.loggerbill.ui.AbstractScreen.java
/**
* There are some common @overrides that need to be done for every screen. This class just wraps them for
* us for neatness
*
* Created by troy on 13/09/14.
*/
From source file com.me.mygdxgame.HelpScreen.java
public class HelpScreen implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.me.mygdxgame.HelpScreen2.java
public class HelpScreen2 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.me.mygdxgame.HelpScreen3.java
public class HelpScreen3 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.me.mygdxgame.HelpScreen4.java
public class HelpScreen4 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.me.mygdxgame.HelpScreen5.java
public class HelpScreen5 implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle nextBounds;
From source file com.me.mygdxgame.HighscoresScreen.java
public class HighscoresScreen implements Screen {
Game game;
OrthographicCamera guiCam;
SpriteBatch batcher;
Rectangle backBounds;
From source file com.me.myverilogTown.LevelScreen.java
public class LevelScreen implements Screen { public static final String VERILOG_TOWN_DEVELOPMENT = "VERILOG_TOWN_DEVELOPMENT"; public final VerilogTown game; private Car cars[];