Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.luongbui.gdx.libpd.pianotest.screen.PianoScreen.java

public class PianoScreen implements Screen {

    public static final int WIDTH_VIRTUAL = 1920;
    public static final int HEIGHT_VIRTUAL = 1080;

    public static final int KEYS_NUM = 8;

From source file com.lyeeedar.Roguelike3D.Graphics.Screens.AbstractScreen.java

public abstract class AbstractScreen implements Screen {

    int screen_width;
    int screen_height;

    protected final Roguelike3DGame game;

From source file com.maplescot.loggerbill.ui.AbstractScreen.java

/**
 * There are some common @overrides that need to be done for every screen. This class just wraps them for
 * us for neatness
 *
 * Created by troy on 13/09/14.
 */

From source file com.me.mygdxgame.HelpScreen.java

public class HelpScreen implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.me.mygdxgame.HelpScreen2.java

public class HelpScreen2 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.me.mygdxgame.HelpScreen3.java

public class HelpScreen3 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.me.mygdxgame.HelpScreen4.java

public class HelpScreen4 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.me.mygdxgame.HelpScreen5.java

public class HelpScreen5 implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle nextBounds;

From source file com.me.mygdxgame.HighscoresScreen.java

public class HighscoresScreen implements Screen {
    Game game;

    OrthographicCamera guiCam;
    SpriteBatch batcher;
    Rectangle backBounds;

From source file com.me.myverilogTown.LevelScreen.java

public class LevelScreen implements Screen {
    public static final String VERILOG_TOWN_DEVELOPMENT = "VERILOG_TOWN_DEVELOPMENT";

    public final VerilogTown game;

    private Car cars[];