com.axatrikx.solor.view.AbstractScreen.java Source code

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/**
 *   Copyright 2013 Amal Bose (axatrikx)
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 *
 *   File: AbstractScreen.java in solor-game
 */
package com.axatrikx.solor.view;

import com.axatrikx.solor.Solor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

/**
 * The AbstractScreen class will be extended by all screen classes. It initializes SpriteBatch and BitmapFont.
 * 
 * @author Amal Bose
 * 
 */
public abstract class AbstractScreen implements Screen {

    protected final Solor game;

    protected BitmapFont font;
    protected SpriteBatch batch;

    public AbstractScreen(Solor game) {
        this.game = game;
        batch = new SpriteBatch();
        font = new BitmapFont();
    }

    protected String getName() {
        return getClass().getSimpleName();
    }

    protected boolean isGameScreen() {
        return false;
    }

    public BitmapFont getFont() {
        if (font == null) {
            font = new BitmapFont();
        }
        return font;
    }

    public SpriteBatch getBatch() {
        if (batch == null) {
            batch = new SpriteBatch();
        }
        return batch;
    }

    /*
     * (non-Javadoc)
     * 
     * @see com.badlogic.gdx.Screen#dispose()
     */
    @Override
    public void dispose() {
        // TODO Auto-generated method stub
        disposeUI();
        if (batch != null)
            batch.dispose();
    }

    /**
     * batch not disposed for UI screens.
     */
    public void disposeUI() {
        if (font != null)
            font.dispose();
    }

}