Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.mygdx.screen.CreaMenu.java

/**
 *
 * @author Valentin
 */
public class CreaMenu implements Screen {
    /* Sprite et texture pour image et fond d'cran */

From source file com.nuliy.example.GameScreen.java

public class GameScreen implements Screen {

    private SpriteBatch batch, batchMiniMap;

    private OrthographicCamera camPlayer, camMiniMap, UI;

From source file com.nuliy.example.MainMenu.java

/**
 *
 *
 */
public class MainMenu implements Screen {
    private SpriteBatch batch;

From source file com.o2d.pkayjava.editor.view.Overlap2DScreen.java

public class Overlap2DScreen implements Screen, InputProcessor {
    private static final String TAG;
    public static final String NAME;

    static {
        TAG = Overlap2DScreen.class.getName();

From source file com.oceangamejam.game.screens.GameOverScreen.java

/**
 *
 * @author Myri
 */
public class GameOverScreen implements Screen {
    private Viewport viewport;

From source file com.packtpub.libgdx.canyonbunny.screens.AbstractGameScreen.java

public abstract class AbstractGameScreen implements Screen {

    protected Game game;

    public AbstractGameScreen(Game game) {
        this.game = game;

From source file com.paperscape.game.Menu.java

public class Menu implements Screen {

    MenuManager menuManager;
    int currentScreen, currentLevel, starCount;
    public static int previousScreen;

From source file com.paulogaspar.ninja.screens.Credits.java

public class Credits extends Stage implements Screen {

    private float speed;
    private float pos;

    private float ppos;

From source file com.pixelscientists.gdx.inventory.InventoryScreen.java

/**
 * @author Daniel Holderbaum
 */
public class InventoryScreen implements Screen {

    private InventoryActor inventoryActor;

From source file com.pixelscientists.gdx.splash.SplashScreen.java

/**
 * This is the very first {@link Screen} which is shown when the game starts. It
 * loads the most common resources and displays a splash image for a couple of
 * seconds. The most common resources are the ones needed for the main menu,
 * lobby and options screen. The {@link LoadingScreen} will be responsible to
 * load all resources needed for the gaming screen.