List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.mygdx.screen.CreaMenu.java
/** * * @author Valentin */ public class CreaMenu implements Screen { /* Sprite et texture pour image et fond d'cran */
From source file com.nuliy.example.GameScreen.java
public class GameScreen implements Screen { private SpriteBatch batch, batchMiniMap; private OrthographicCamera camPlayer, camMiniMap, UI;
From source file com.nuliy.example.MainMenu.java
/** * * */ public class MainMenu implements Screen { private SpriteBatch batch;
From source file com.o2d.pkayjava.editor.view.Overlap2DScreen.java
public class Overlap2DScreen implements Screen, InputProcessor { private static final String TAG; public static final String NAME; static { TAG = Overlap2DScreen.class.getName();
From source file com.oceangamejam.game.screens.GameOverScreen.java
/** * * @author Myri */ public class GameOverScreen implements Screen { private Viewport viewport;
From source file com.packtpub.libgdx.canyonbunny.screens.AbstractGameScreen.java
public abstract class AbstractGameScreen implements Screen { protected Game game; public AbstractGameScreen(Game game) { this.game = game;
From source file com.paperscape.game.Menu.java
public class Menu implements Screen { MenuManager menuManager; int currentScreen, currentLevel, starCount; public static int previousScreen;
From source file com.paulogaspar.ninja.screens.Credits.java
public class Credits extends Stage implements Screen { private float speed; private float pos; private float ppos;
From source file com.pixelscientists.gdx.inventory.InventoryScreen.java
/** * @author Daniel Holderbaum */ public class InventoryScreen implements Screen { private InventoryActor inventoryActor;
From source file com.pixelscientists.gdx.splash.SplashScreen.java
/**
* This is the very first {@link Screen} which is shown when the game starts. It
* loads the most common resources and displays a splash image for a couple of
* seconds. The most common resources are the ones needed for the main menu,
* lobby and options screen. The {@link LoadingScreen} will be responsible to
* load all resources needed for the gaming screen.