Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file es.danirod.jddprototype.game.BaseScreen.java

/**
 * This is the default screen. Every screen overrides this screen. This screen has two purposes.
 * One is to override every method so that they are not required by other screens. The second
 * is to provide some common boilerplate code for every screen.
 */
public abstract class BaseScreen implements Screen {

From source file es.danirod.jddprototype.game.vista.BaseScreen.java

/**
 * This is the default screen. Every screen overrides this screen. This screen has two purposes.
 * One is to override every method so that they are not required by other screens. The second
 * is to provide some common boilerplate code for every screen.
 */
public abstract class BaseScreen implements Screen {

From source file es.danirod.jumpdontdie.game.BaseScreen.java

/**
 * This is the default screen. Every screen overrides this screen. This screen has two purposes.
 * One is to override every method so that they are not required by other screens. The second
 * is to provide some common boilerplate code for every screen.
 */
public abstract class BaseScreen implements Screen {

From source file eu.asterics.component.actuator.ponggame.AbstractScreen.java

/**
 * The base class for all game screens.
 */
public abstract class AbstractScreen implements Screen {
    // the fixed viewport dimensions (ratio: 1.6)
    public static final int GAME_VIEWPORT_WIDTH = 400, GAME_VIEWPORT_HEIGHT = 240;

From source file eu.rubenrosado.inmisericordia.screens.BaseScreen.java

/**
 * This class is the superclass of all screens
 * 
 * @author Ruben Rosado
 * 
 */

From source file Exemplos.JanelaExemplo.java

/**
 *
 * @author Zideon
 */
public class JanelaExemplo implements Screen {

From source file exodus.FinalScreen.java

/**
 *
 * @author Paul
 */
public class FinalScreen extends InputAdapter implements Screen {

From source file fr.plafogaj.screens.EndMenu.java

public class EndMenu implements Screen {
    private VisTextButton m_menuButton;
    private VisTextButton m_playAgainButton;
    private VisTextButton m_message;
    private VisTable m_mainTable;
    private Stage m_stage;

From source file fr.plafogaj.screens.Game.java

public class Game implements Screen, InputProcessor {
    protected BananaAssetManager m_assetManager;
    public static BananaAssetManager ASSET_MANAGER;

    protected LinkedList<Character> m_enemiesList;
    protected LinkedList<Character> m_playersList;

From source file fr.plafogaj.screens.MainMenu.java

public class MainMenu implements Screen {
    private Texture m_wallpaperTexture;
    private Image m_wallpaperImage;

    private Sound m_swordSound;
    private Sound m_guillotineSound;