List of usage examples for com.badlogic.gdx Screen interface-usage
From source file es.danirod.jddprototype.game.BaseScreen.java
/** * This is the default screen. Every screen overrides this screen. This screen has two purposes. * One is to override every method so that they are not required by other screens. The second * is to provide some common boilerplate code for every screen. */ public abstract class BaseScreen implements Screen {
From source file es.danirod.jddprototype.game.vista.BaseScreen.java
/** * This is the default screen. Every screen overrides this screen. This screen has two purposes. * One is to override every method so that they are not required by other screens. The second * is to provide some common boilerplate code for every screen. */ public abstract class BaseScreen implements Screen {
From source file es.danirod.jumpdontdie.game.BaseScreen.java
/** * This is the default screen. Every screen overrides this screen. This screen has two purposes. * One is to override every method so that they are not required by other screens. The second * is to provide some common boilerplate code for every screen. */ public abstract class BaseScreen implements Screen {
From source file eu.asterics.component.actuator.ponggame.AbstractScreen.java
/** * The base class for all game screens. */ public abstract class AbstractScreen implements Screen { // the fixed viewport dimensions (ratio: 1.6) public static final int GAME_VIEWPORT_WIDTH = 400, GAME_VIEWPORT_HEIGHT = 240;
From source file eu.rubenrosado.inmisericordia.screens.BaseScreen.java
/**
* This class is the superclass of all screens
*
* @author Ruben Rosado
*
*/
From source file Exemplos.JanelaExemplo.java
/** * * @author Zideon */ public class JanelaExemplo implements Screen {
From source file exodus.FinalScreen.java
/** * * @author Paul */ public class FinalScreen extends InputAdapter implements Screen {
From source file fr.plafogaj.screens.EndMenu.java
public class EndMenu implements Screen { private VisTextButton m_menuButton; private VisTextButton m_playAgainButton; private VisTextButton m_message; private VisTable m_mainTable; private Stage m_stage;
From source file fr.plafogaj.screens.Game.java
public class Game implements Screen, InputProcessor { protected BananaAssetManager m_assetManager; public static BananaAssetManager ASSET_MANAGER; protected LinkedList<Character> m_enemiesList; protected LinkedList<Character> m_playersList;
From source file fr.plafogaj.screens.MainMenu.java
public class MainMenu implements Screen { private Texture m_wallpaperTexture; private Image m_wallpaperImage; private Sound m_swordSound; private Sound m_guillotineSound;