Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.hajnar.GravityShip.Screens.MenuScreen.java

public class MenuScreen implements Screen, InputProcessor {

    private Game game;
    private SpriteBatch batch;
    private OrthographicCamera camera;
    private float colorValue;

From source file com.hajnar.GravityShip.Screens.SettingsScreen.java

public class SettingsScreen implements Screen, InputProcessor {

    private Game game;
    private SpriteBatch batch;
    private OrthographicCamera camera;
    private float colorValue;

From source file com.havidarou.MeduNetjer.screen.AbstractScreen.java

public abstract class AbstractScreen implements Screen {
    //
    protected static final String logTag = "MtxScreenLog";
    public static boolean logActive = true;

    // Game reference

From source file com.jmd.asteroidshooter.screens.BossScreen.java

/**
 *
 * @author jared
 */
public class BossScreen implements Screen {

From source file com.jmd.asteroidshooter.screens.LevelScreen.java

/**
 *
 * @author jared
 */
public class LevelScreen implements Screen {

From source file com.jmstudios.pointandhit.CreditsScreen.java

public class CreditsScreen implements Screen, InputProcessor {
    OneShotGame game;

    public CreditsScreen(final OneShotGame game) {
        this.game = game;
    }

From source file com.jmstudios.pointandhit.GameScreen.java

public class GameScreen implements Screen, InputProcessor {

    public enum GameState {
        Running, Paused, GameOver, Calibrating
    };

From source file com.jmstudios.pointandhit.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    OneShotGame game;
    Stage stage;
    Table buttonsTable, table;
    ImageButton tutorialButton, playButton, optionsButton, exitButton;
    Label titleText;

From source file com.jmstudios.pointandhit.NoCompassScreen.java

public class NoCompassScreen implements Screen {
    Stage stage;
    Table table;
    Label messageLabel;
    float scale;
    String text = "You're device doesn't have a compass, which is required to play this game.";

From source file com.jmstudios.pointandhit.OptionsScreen.java

public class OptionsScreen implements Screen, InputProcessor {
    OneShotGame game;
    float scale;

    // Checkbox
    BitmapFont textFont;