List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.hajnar.GravityShip.Screens.MenuScreen.java
public class MenuScreen implements Screen, InputProcessor { private Game game; private SpriteBatch batch; private OrthographicCamera camera; private float colorValue;
From source file com.hajnar.GravityShip.Screens.SettingsScreen.java
public class SettingsScreen implements Screen, InputProcessor { private Game game; private SpriteBatch batch; private OrthographicCamera camera; private float colorValue;
From source file com.havidarou.MeduNetjer.screen.AbstractScreen.java
public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference
From source file com.jmd.asteroidshooter.screens.BossScreen.java
/** * * @author jared */ public class BossScreen implements Screen {
From source file com.jmd.asteroidshooter.screens.LevelScreen.java
/** * * @author jared */ public class LevelScreen implements Screen {
From source file com.jmstudios.pointandhit.CreditsScreen.java
public class CreditsScreen implements Screen, InputProcessor { OneShotGame game; public CreditsScreen(final OneShotGame game) { this.game = game; }
From source file com.jmstudios.pointandhit.GameScreen.java
public class GameScreen implements Screen, InputProcessor { public enum GameState { Running, Paused, GameOver, Calibrating };
From source file com.jmstudios.pointandhit.MainMenuScreen.java
public class MainMenuScreen implements Screen {
OneShotGame game;
Stage stage;
Table buttonsTable, table;
ImageButton tutorialButton, playButton, optionsButton, exitButton;
Label titleText;
From source file com.jmstudios.pointandhit.NoCompassScreen.java
public class NoCompassScreen implements Screen { Stage stage; Table table; Label messageLabel; float scale; String text = "You're device doesn't have a compass, which is required to play this game.";
From source file com.jmstudios.pointandhit.OptionsScreen.java
public class OptionsScreen implements Screen, InputProcessor { OneShotGame game; float scale; // Checkbox BitmapFont textFont;