Java tutorial
/** * Copyright 2013 Amal Bose (axatrikx) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * File: OptionsScreen.java in solor-game */ package com.axatrikx.solor.view; import com.axatrikx.solor.Solor; import com.badlogic.gdx.Screen; /** * @author Amal Bose * */ public class OptionsScreen implements Screen { /** * @param game */ public OptionsScreen(Solor game) { // TODO Auto-generated constructor stub } /* (non-Javadoc) * @see com.badlogic.gdx.Screen#render(float) */ @Override public void render(float delta) { // TODO Auto-generated method stub } /* (non-Javadoc) * @see com.badlogic.gdx.Screen#resize(int, int) */ @Override public void resize(int width, int height) { // TODO Auto-generated method stub } /* (non-Javadoc) * @see com.badlogic.gdx.Screen#show() */ @Override public void show() { // TODO Auto-generated method stub } /* (non-Javadoc) * @see com.badlogic.gdx.Screen#hide() */ @Override public void hide() { // TODO Auto-generated method stub } /* (non-Javadoc) * @see com.badlogic.gdx.Screen#pause() */ @Override public void pause() { // TODO Auto-generated method stub } /* (non-Javadoc) * @see com.badlogic.gdx.Screen#resume() */ @Override public void resume() { // TODO Auto-generated method stub } /* (non-Javadoc) * @see com.badlogic.gdx.Screen#dispose() */ @Override public void dispose() { // TODO Auto-generated method stub } }