Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file net.dat.killemall.screens.WinScreen.java

public class WinScreen implements Screen, InputProcessor {

    //Hmtar tillten strsta storlek fr hjd och bredd
    float x = Gdx.graphics.getWidth();
    float y = Gdx.graphics.getHeight();
    private int width, height;

From source file net.ivang.axonix.main.screens.BaseScreen.java

/**
 * @author Ivan Gadzhega
 * @since 0.1
 */
public abstract class BaseScreen implements Screen {

From source file net.k3rnel.unsealed.screens.AbstractScreen.java

/**
 * The base class for all game screens.
 */
public abstract class AbstractScreen extends InputAdapter implements Screen {

    // the fixed viewport dimensions (ratio: 1.6)

From source file net.kleinhenz.meteors.GameScreen.java

/**
 * This class provides a basic framework for board game screens.
 * It creates a scene, adds a camera and sets reasonable defaults
 * for resolution and clipping.
 */
public abstract class GameScreen implements Screen {

From source file net.lbsg.elementorum.worlds.BaseScreen.java

/**
 * @author Stepan Subbotin, Nicols A. Ortega
 * @copyright Stepan Subbotin
 * @license GNU Affero GPLv3
 * @year 2014
 * 

From source file net.noviden.towerdefense.MapCreator.MapCreatorScreen.java

public class MapCreatorScreen implements Screen {

    final TowerDefense towerDefense;

    private Stage stage;
    private ShapeRenderer shapeRenderer;

From source file net.noviden.towerdefense.MapEditor.MapEditorScreen.java

public class MapEditorScreen implements Screen {

    private final TowerDefense _towerDefense;

    private Stage stage;
    private Map _originalMapReference; // reference to original map, to be overwritten for saving

From source file net.noviden.towerdefense.MapEditor.MapEditorSelectorScreen.java

public class MapEditorSelectorScreen implements Screen {
    private final TowerDefense towerDefense;

    private Stage stage;

    private Map _selectedMap;

From source file net.noviden.towerdefense.Screens.GameScreen.java

public class GameScreen implements Screen {

    private final TowerDefense towerDefense;

    private OrthographicCamera orthoCamera;
    private SpriteBatch batch;

From source file net.noviden.towerdefense.Screens.GameSettingsScreen.java

public class GameSettingsScreen implements Screen {
    final TowerDefense _towerDefense;

    private Stage _mainStage;

    // these values maintain `state` of setting custom shortcuts