List of usage examples for com.badlogic.gdx Screen interface-usage
From source file net.dat.killemall.screens.WinScreen.java
public class WinScreen implements Screen, InputProcessor { //Hmtar tillten strsta storlek fr hjd och bredd float x = Gdx.graphics.getWidth(); float y = Gdx.graphics.getHeight(); private int width, height;
From source file net.ivang.axonix.main.screens.BaseScreen.java
/** * @author Ivan Gadzhega * @since 0.1 */ public abstract class BaseScreen implements Screen {
From source file net.k3rnel.unsealed.screens.AbstractScreen.java
/** * The base class for all game screens. */ public abstract class AbstractScreen extends InputAdapter implements Screen { // the fixed viewport dimensions (ratio: 1.6)
From source file net.kleinhenz.meteors.GameScreen.java
/** * This class provides a basic framework for board game screens. * It creates a scene, adds a camera and sets reasonable defaults * for resolution and clipping. */ public abstract class GameScreen implements Screen {
From source file net.lbsg.elementorum.worlds.BaseScreen.java
/**
* @author Stepan Subbotin, Nicols A. Ortega
* @copyright Stepan Subbotin
* @license GNU Affero GPLv3
* @year 2014
*
From source file net.noviden.towerdefense.MapCreator.MapCreatorScreen.java
public class MapCreatorScreen implements Screen { final TowerDefense towerDefense; private Stage stage; private ShapeRenderer shapeRenderer;
From source file net.noviden.towerdefense.MapEditor.MapEditorScreen.java
public class MapEditorScreen implements Screen { private final TowerDefense _towerDefense; private Stage stage; private Map _originalMapReference; // reference to original map, to be overwritten for saving
From source file net.noviden.towerdefense.MapEditor.MapEditorSelectorScreen.java
public class MapEditorSelectorScreen implements Screen { private final TowerDefense towerDefense; private Stage stage; private Map _selectedMap;
From source file net.noviden.towerdefense.Screens.GameScreen.java
public class GameScreen implements Screen { private final TowerDefense towerDefense; private OrthographicCamera orthoCamera; private SpriteBatch batch;
From source file net.noviden.towerdefense.Screens.GameSettingsScreen.java
public class GameSettingsScreen implements Screen { final TowerDefense _towerDefense; private Stage _mainStage; // these values maintain `state` of setting custom shortcuts