List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.ygames.game.DeathScreen.java
/** * * @author user */ public class DeathScreen implements Screen { Game game;
From source file com.ygames.game.GameScreen.java
/** * * @author user */ public class GameScreen implements Screen {
From source file com.ygames.game.InfoScreen.java
/** * * @author user */ public class InfoScreen implements Screen {
From source file com.ygames.game.LevelSelect.java
/** * * @author user */ public class LevelSelect implements Screen {
From source file com.ygames.game.MainMenu.java
/** * * @author user */ public class MainMenu implements Screen {
From source file com.ygames.game.PauseScreen.java
/** * * @author user */ public class PauseScreen implements Screen {
From source file com.ygames.game.Statistics.java
/** * * @author user */ public class Statistics implements Screen { Vector3 touch;
From source file com.ygames.game.WinScreen.java
/** * * @author user */ public class WinScreen implements Screen {
From source file core.september.foundation.AbstractGameScreen.java
public abstract class AbstractGameScreen implements Screen { public static float scaleX = 1; public static float scaleY = 1; protected Game game;
From source file de.bitbrain.craft.screens.AbstractScreen.java
/**
* Abstract menu screen
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0