Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.ygames.game.DeathScreen.java

/**
 *
 * @author user
 */
public class DeathScreen implements Screen {
    Game game;

From source file com.ygames.game.GameScreen.java

/**
 *
 * @author user
 */
public class GameScreen implements Screen {

From source file com.ygames.game.InfoScreen.java

/**
 *
 * @author user
 */
public class InfoScreen implements Screen {

From source file com.ygames.game.LevelSelect.java

/**
 *
 * @author user
 */
public class LevelSelect implements Screen {

From source file com.ygames.game.MainMenu.java

/**
 *
 * @author user
 */
public class MainMenu implements Screen {

From source file com.ygames.game.PauseScreen.java

/**
 *
 * @author user
 */
public class PauseScreen implements Screen {

From source file com.ygames.game.Statistics.java

/**
 *
 * @author user
 */
public class Statistics implements Screen {
    Vector3 touch;

From source file com.ygames.game.WinScreen.java

/**
 *
 * @author user
 */
public class WinScreen implements Screen {

From source file core.september.foundation.AbstractGameScreen.java

public abstract class AbstractGameScreen implements Screen {

    public static float scaleX = 1;
    public static float scaleY = 1;
    protected Game game;

From source file de.bitbrain.craft.screens.AbstractScreen.java

/**
 * Abstract menu screen
 * 
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0