List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.sebasxogo2d.pantallas.PantallaPause.java
/**
* The screen which it's shows when the game is on pause.
* Implements the interface Screen to use the render, resize and the lifecycle methods.
*
* @author Sebastin Cabanas
* @version 1.5
From source file com.sebasxogo2d.pantallas.PantallaXogo.java
/**
* The Game Screen.
* Implements the interface Screen to use the render, resize and the lifecycle methods.
*
* @author Sebastin Cabanas
* @version 1.5
From source file com.sebasxogo2d.pantallas.Presentacion.java
/**
* Main Screen of the game which it's shows when the user enter in the application.
* Implements the interface Screen to use the render, resize and the lifecycle methods.
*
* @author Sebastin Cabanas
* @version 1.5
From source file com.sidereal.dolphinoes.architecture.GameScene.java
/** Scene of the game. Handles updating all of the objects tied to the scene by
* updating the {@link GameBatch} objects found in {@link #gameBatches}. The
* gamebatches added to the scene are handled in {@link #createGameBatches()}
* which can be overrided.
* <p>
* To set the current scene, initialise a scene and call {@link DolphinOES#setScreen(Screen)}.
From source file com.sixteencolorgames.sandbox.MenuScreen.java
/** * * @author Allen */ public abstract class MenuScreen implements Screen {
From source file com.sixth.fodder.graphics.screens.GameScreen.java
/** * * @author sixth */ public class GameScreen implements Screen { private Cell[][] cells;
From source file com.stc.runner.screens.GameScreen.java
public class GameScreen implements Screen { private GameStage stage; public GameScreen() { stage = new GameStage();
From source file com.strategames.engine.screens.AbstractScreen.java
/**
* TODO dialogs do not take exclusive focus which means that user can still select
* buttons. This may result in application crashing as the dialog may still be in
* the stage. We should either make sure the dialog takes complete focus or stages
* are properly cleared when switching screens.
*
From source file com.sturdyhelmetgames.dodgethecars.screen.BasicScreen.java
/**
* Basic stuff needed by all game screens.
*
* @author Antti 18.6.2012
*
*/
From source file com.sturdyhelmetgames.roomforchange.screen.Basic2DScreen.java
/**
* A basic screen that implements some commonly needed features in all games
* like {@link InputAdapter} and {@link Screen}.
*
* @author Antti
*