Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.sebasxogo2d.pantallas.PantallaPause.java

/**
 * The screen which it's shows when the game is on pause.
 * Implements the interface Screen to use the render, resize and the lifecycle methods.
 *
 * @author Sebastin Cabanas 
 * @version 1.5

From source file com.sebasxogo2d.pantallas.PantallaXogo.java

/**
 * The Game Screen.
 * Implements the interface Screen to use the render, resize and the lifecycle methods.
 *
 * @author Sebastin Cabanas 
 * @version 1.5

From source file com.sebasxogo2d.pantallas.Presentacion.java

/**
 * Main Screen of the game which it's shows when the user enter in the application.
 * Implements the interface Screen to use the render, resize and the lifecycle methods.
 *
 * @author Sebastin Cabanas 
 * @version 1.5

From source file com.sidereal.dolphinoes.architecture.GameScene.java

/** Scene of the game. Handles updating all of the objects tied to the scene by
 * updating the {@link GameBatch} objects found in {@link #gameBatches}. The
 * gamebatches added to the scene are handled in {@link #createGameBatches()}
 * which can be overrided.
 * <p>
 * To set the current scene, initialise a scene and call {@link DolphinOES#setScreen(Screen)}. 

From source file com.sixteencolorgames.sandbox.MenuScreen.java

/**
 *
 * @author Allen
 */
public abstract class MenuScreen implements Screen {

From source file com.sixth.fodder.graphics.screens.GameScreen.java

/**
 *
 * @author sixth
 */
public class GameScreen implements Screen {
    private Cell[][] cells;

From source file com.stc.runner.screens.GameScreen.java

public class GameScreen implements Screen {

    private GameStage stage;

    public GameScreen() {
        stage = new GameStage();

From source file com.strategames.engine.screens.AbstractScreen.java

/**
 * TODO dialogs do not take exclusive focus which means that user can still select
 * buttons. This may result in application crashing as the dialog may still be in 
 * the stage. We should either make sure the dialog takes complete focus or stages
 * are properly cleared when switching screens.
 *

From source file com.sturdyhelmetgames.dodgethecars.screen.BasicScreen.java

/**
 * Basic stuff needed by all game screens.
 * 
 * @author Antti 18.6.2012
 * 
 */

From source file com.sturdyhelmetgames.roomforchange.screen.Basic2DScreen.java

/**
 * A basic screen that implements some commonly needed features in all games
 * like {@link InputAdapter} and {@link Screen}.
 * 
 * @author Antti
 *