Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file tk.makigas.chase.AbstractScreen.java

/**
 * Pantalla abstracta que podemos extender para crear pantallas nuevas.
 * 
 * @author danirod
 */
public abstract class AbstractScreen implements Screen {

From source file uk.co.lemmily.game.splash.SplashScreen.java

/**
 * This is the very first {@link Screen} which is shown when the game starts. It
 * loads the most common resources and displays a splash image for a couple of
 * seconds. The most common resources are the ones needed for the main menu,
 * lobby and options screen. The {@link } will be responsible to
 * load all resources needed for the gaming screen.

From source file vault.clockwork.screens.GameScreen.java

/**
 * Base game screen.
 * Provides `prepare` method to be performed by the loader screen.
 * @author Konrad Nowakowski https://github.com/konrad92
 */
public interface GameScreen extends Screen {

From source file vault.clockwork.screens.LoaderScreen.java

/**
 * Loading process screen.
 * Screen that performs async assets loading.
 * @author Konrad Nowakowski https://github.com/konrad92
 */
public class LoaderScreen implements Screen {

From source file vault.q_bounce.screens.GameScreen.java

/**
 *
 * @author Qiku
 */
public interface GameScreen extends Screen {
    /**

From source file vault.q_bounce.screens.LoaderScreen.java

/**
 *
 * @author Qiku
 */

public class LoaderScreen implements Screen {

From source file ve.ucv.ciens.ccg.nxtar.states.BaseState.java

public abstract class BaseState implements Screen, ControllerListener, InputProcessor {
    protected NxtARCore core;
    protected boolean stateActive;
    protected OrthographicCamera pixelPerfectCamera;
    protected Vector3 win2world;
    protected Vector2 touchPointWorldCoords;

From source file worksimproto.GameScreen.java

/**
    
 @author Chuck
 */
public class GameScreen implements Screen {
    private String misc;

From source file worksimproto.OptionScreen.java

/**
    
 @author Chuck
 */
public class OptionScreen implements Screen {

From source file worksimproto.SplashScreen.java

/**
    
 @author Chuck
 */
public class SplashScreen implements Screen {