List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.ahsgaming.starbattle.screens.AbstractScreen.java
/** * @author jami * */ public class AbstractScreen implements Screen {
From source file com.ahsgaming.superrummy.screens.AbstractScreen.java
/** * @author jami * */ public class AbstractScreen implements Screen {
From source file com.ahsgaming.valleyofbones.screens.AbstractScreen.java
/** * @author jami * */ public class AbstractScreen implements Screen {
From source file com.algodal.gdxscreen.GdxScreen.java
/**
* GdxScreen implements libGdx's Screen. Additionally, it provides
* a create method to create initializations that will last until the
* game life-span ends; getAsset to get any asset associated
* with the screen at initialization and launch to call another screen to be active.
* Unlike. libGdx's Screens, GdxScreens
From source file com.amerticum.chosenchess.view.MainMenu.java
/** * A {@link SplashScreen} * * @author Baris Sencan */ public class MainMenu implements Screen {
From source file com.andgate.ikou.view.LevelBuilderScreen.java
public class LevelBuilderScreen implements Screen { private static final String TAG = "LevelBuilderScreen"; private final Ikou game; private Stage stage; private Level level;
From source file com.andgate.ikou.view.LevelSelectScreen.java
public class LevelSelectScreen implements Screen { private static final String TAG = "LevelSelectScreen"; private final Ikou game; private Stage stage;
From source file com.andgate.ikou.view.MainMenuScreen.java
public class MainMenuScreen implements Screen { private static final String TAG = "MainMenuScreen"; private final Ikou game; private Stage stage;
From source file com.andgate.pokeadot.GameScreen.java
public class GameScreen implements Screen { private final PokeADot game; public enum GameState { INTRO, PAUSE, RUN, OVER }
From source file com.andgate.pokeadot.MainMenuScreen.java
public class MainMenuScreen implements Screen { private final PokeADot game; private Stage stage; private static final String PLAY_BUTTON_TEXT = "Play"; private static final String PRACTICE_BUTTON_TEXT = "Practice";