Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.ahsgaming.starbattle.screens.AbstractScreen.java

/**
 * @author jami
 *
 */
public class AbstractScreen implements Screen {

From source file com.ahsgaming.superrummy.screens.AbstractScreen.java

/**
 * @author jami
 *
 */
public class AbstractScreen implements Screen {

From source file com.ahsgaming.valleyofbones.screens.AbstractScreen.java

/**
 * @author jami
 *
 */
public class AbstractScreen implements Screen {

From source file com.algodal.gdxscreen.GdxScreen.java

/**
 * GdxScreen implements libGdx's Screen.  Additionally, it provides
 * a create method to create initializations that will last until the 
 * game life-span ends; getAsset to get any asset associated
 * with the screen at initialization and launch to call another screen to be active.  
 * Unlike. libGdx's Screens, GdxScreens

From source file com.amerticum.chosenchess.view.MainMenu.java

/**
 * A {@link SplashScreen}
 * 
 * @author Baris Sencan
 */
public class MainMenu implements Screen {

From source file com.andgate.ikou.view.LevelBuilderScreen.java

public class LevelBuilderScreen implements Screen {
    private static final String TAG = "LevelBuilderScreen";

    private final Ikou game;
    private Stage stage;
    private Level level;

From source file com.andgate.ikou.view.LevelSelectScreen.java

public class LevelSelectScreen implements Screen {
    private static final String TAG = "LevelSelectScreen";

    private final Ikou game;
    private Stage stage;

From source file com.andgate.ikou.view.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    private static final String TAG = "MainMenuScreen";

    private final Ikou game;
    private Stage stage;

From source file com.andgate.pokeadot.GameScreen.java

public class GameScreen implements Screen {
    private final PokeADot game;

    public enum GameState {
        INTRO, PAUSE, RUN, OVER
    }

From source file com.andgate.pokeadot.MainMenuScreen.java

public class MainMenuScreen implements Screen {
    private final PokeADot game;
    private Stage stage;

    private static final String PLAY_BUTTON_TEXT = "Play";
    private static final String PRACTICE_BUTTON_TEXT = "Practice";