List of usage examples for com.badlogic.gdx Screen interface-usage
From source file com.github.skittishSloth.openSkies.maps.VoronoiTestScreen.java
/** * * @author mcory01 */ public class VoronoiTestScreen implements Screen {
From source file com.github.unluckyninja.defenseofhuman.GameScreen.java
/** * @author UnluckyNinja */ public class GameScreen implements Screen { private boolean debug = true;
From source file com.github.unluckyninja.defenseofhuman.MenuScreen.java
/** * @author UnluckyNinja */ public class MenuScreen implements Screen { private SpriteBatch batch;
From source file com.github.unluckyninja.mousekiller.MainMenu.java
/** * * @author UnluckyNinja */ public class MainMenu implements Screen {
From source file com.gmail.bleedobsidian.logicbuilder.screens.builder.BuilderScreen.java
/** * The builder screen. * * @author Jesse Prescott (BleedObsidian) */ public class BuilderScreen implements Screen, ResourceManagerInterface {
From source file com.gmail.bleedobsidian.logicbuilder.screens.loading.LoadingScreen.java
/** * Logic-Builder Loading screen. * * @author Jesse Prescott (BleedObsidian) */ public class LoadingScreen implements Screen {
From source file com.gmail.emersonmx.tictactoe.ScreenAdapter.java
public class ScreenAdapter implements Screen { @Override public void dispose() { }
From source file com.group6.penguinsgame.Penguins.java
public class Penguins implements ApplicationListener, InputProcessor, Screen { private GameWorld w; private WorldRenderer renderer; private int width;
From source file com.gsdstr.wallpaper.blob.GameScreen.java
public class GameScreen implements Screen { static final int GAME_READY = 0; static final int GAME_RUNNING = 1; Game game;
From source file com.hajnar.GravityShip.Screens.GameScreen.java
public class GameScreen implements Screen, InputProcessor { public static final boolean DEBUG_RENDER_ENABLED = false; private Game game; private GameWorld gameWorld;