Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file com.github.skittishSloth.openSkies.maps.VoronoiTestScreen.java

/**
 *
 * @author mcory01
 */
public class VoronoiTestScreen implements Screen {

From source file com.github.unluckyninja.defenseofhuman.GameScreen.java

/**
 * @author UnluckyNinja
 */
public class GameScreen implements Screen {

    private boolean debug = true;

From source file com.github.unluckyninja.defenseofhuman.MenuScreen.java

/**
 * @author UnluckyNinja
 */
public class MenuScreen implements Screen {

    private SpriteBatch batch;

From source file com.github.unluckyninja.mousekiller.MainMenu.java

/**
 *
 * @author UnluckyNinja
 */
public class MainMenu implements Screen {

From source file com.gmail.bleedobsidian.logicbuilder.screens.builder.BuilderScreen.java

/**
 * The builder screen.
 * 
 * @author Jesse Prescott (BleedObsidian)
 */
public class BuilderScreen implements Screen, ResourceManagerInterface {

From source file com.gmail.bleedobsidian.logicbuilder.screens.loading.LoadingScreen.java

/**
 *  Logic-Builder Loading screen.
 * 
 * @author Jesse Prescott (BleedObsidian)
 */
public class LoadingScreen implements Screen {

From source file com.gmail.emersonmx.tictactoe.ScreenAdapter.java

public class ScreenAdapter implements Screen {

    @Override
    public void dispose() {
    }

From source file com.group6.penguinsgame.Penguins.java

public class Penguins implements ApplicationListener, InputProcessor, Screen {

    private GameWorld w;
    private WorldRenderer renderer;

    private int width;

From source file com.gsdstr.wallpaper.blob.GameScreen.java

public class GameScreen implements Screen {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;

    Game game;

From source file com.hajnar.GravityShip.Screens.GameScreen.java

public class GameScreen implements Screen, InputProcessor {

    public static final boolean DEBUG_RENDER_ENABLED = false;

    private Game game;
    private GameWorld gameWorld;