List of usage examples for com.badlogic.gdx Screen interface-usage
From source file ca.hiphiparray.amazingmaze.ContinueScreen.java
/**
* The ContinueScreen class.
*
* @since 0.4
* @author Susie Son
* @author Vincent Macri
From source file ca.hiphiparray.amazingmaze.CreditsScreen.java
/**
* The credits screen.
*
* @since 0.3
* @author Vincent Macri
* <br>
From source file ca.hiphiparray.amazingmaze.FishMiniGame.java
/**
* The fish minigame.
*
* @since 0.3
* @author Susie Son
* @author Vincent Macri
From source file ca.hiphiparray.amazingmaze.HighScoresScreen.java
/**
* The screen to display high scores.
*
* @since 0.4
* @author Vincent Macri
* <br>
From source file ca.hiphiparray.amazingmaze.MainMenuScreen.java
/**
* The menu screen for the game.
*
* @since 0.1
* @author Chloe Nguyen
* @author Vincent Macri
From source file ca.hiphiparray.amazingmaze.MazeScreen.java
/**
* The maze screen. This is where most of the gameplay takes place.
*
* @since 0.1
* @author Vincent Macri
* @author Chloe Nguyen
From source file ca.hiphiparray.amazingmaze.SettingsScreen.java
/**
* SettingsScreen allows users to adjust the settings for the game.
*
* @since 0.2
* @author Chloe Nguyen
* @author Vincent Macri
From source file ca.hiphiparray.amazingmaze.SplashScreen.java
/**
* @since 1.0.1
* @author Vincent Macri
* <br>
* Time (Vincent): 10 minutes
*/
From source file ca.hiphiparray.amazingmaze.StoryScreen.java
/**
* The screen that tells the background story.
*
* @since 0.3
* @author Vincent Macri
* <br>
From source file ca.viaware.game.screens.GameScreen.java
public class GameScreen implements Screen { private SpriteBatch batch; public GameScreen() { batch = new SpriteBatch();