Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file ca.hiphiparray.amazingmaze.ContinueScreen.java

/**
 * The ContinueScreen class.
 *
 * @since 0.4
 * @author Susie Son
 * @author Vincent Macri

From source file ca.hiphiparray.amazingmaze.CreditsScreen.java

/**
 * The credits screen.
 *
 * @since 0.3
 * @author Vincent Macri
 * <br>

From source file ca.hiphiparray.amazingmaze.FishMiniGame.java

/**
 * The fish minigame.
 *
 * @since 0.3
 * @author Susie Son
 * @author Vincent Macri

From source file ca.hiphiparray.amazingmaze.HighScoresScreen.java

/**
 * The screen to display high scores.
 *
 * @since 0.4
 * @author Vincent Macri
 * <br>

From source file ca.hiphiparray.amazingmaze.MainMenuScreen.java

/**
 * The menu screen for the game.
 *
 * @since 0.1
 * @author Chloe Nguyen
 * @author Vincent Macri

From source file ca.hiphiparray.amazingmaze.MazeScreen.java

/**
 * The maze screen. This is where most of the gameplay takes place.
 *
 * @since 0.1
 * @author Vincent Macri
 * @author Chloe Nguyen

From source file ca.hiphiparray.amazingmaze.SettingsScreen.java

/**
 * SettingsScreen allows users to adjust the settings for the game.
 *
 * @since 0.2
 * @author Chloe Nguyen
 * @author Vincent Macri

From source file ca.hiphiparray.amazingmaze.SplashScreen.java

/**
 * @since 1.0.1
 * @author Vincent Macri
 * <br>
 * Time (Vincent): 10 minutes
 */

From source file ca.hiphiparray.amazingmaze.StoryScreen.java

/**
 * The screen that tells the background story.
 *
 * @since 0.3
 * @author Vincent Macri
 * <br>

From source file ca.viaware.game.screens.GameScreen.java

public class GameScreen implements Screen {

    private SpriteBatch batch;

    public GameScreen() {
        batch = new SpriteBatch();