List of usage examples for com.badlogic.gdx Screen interface-usage
From source file de.thomas.pure_tetris.screens.GameOverScreen.java
/** * Screen that is shown, when the player has lost * @author Thomas Opitz * */ public class GameOverScreen implements Screen, TextInputListener {
From source file de.thomas.pure_tetris.screens.GameScreen.java
/** * Screen that is shown, while playing the game * @author Thomas * */ public class GameScreen implements Screen, InputProcessor, GestureListener {
From source file de.thomas.pure_tetris.screens.HighScoreScreen.java
/** * Screen that is shown, while viewing the highscore * @author Thomas Opitz * */ public class HighScoreScreen implements Screen, InputProcessor {
From source file de.thomas.pure_tetris.screens.MainMenuScreen.java
/** * Screen that is shown while viewing the main-menu * @author Thomas Opitz * */ public class MainMenuScreen implements Screen, InputProcessor {
From source file dhx.amidakuji.view.UIGameBuild.java
/**
*
* @author Benjamin Loesch
* @version 0.5
*
*/
From source file dhx.amidakuji.view.UIMenuBuild.java
/**
*
* @author Benjamin Loesch
* @version 0.5
*
*/
From source file dhx.amidakuji.view.UISplash.java
/**
*
* @author Benjamin Lsch
* @version 0.4
*
*/
From source file dk.sdu.core.screens.GameOverScreen.java
/** * * @author fatihozcelik */ public class GameOverScreen implements Screen {
From source file dk.sidereal.lumm.architecture.LummScene.java
/**
* Scene of the game. Handles updating all of the objects tied to the scene by
* updating the {@link LummSceneLayer} objects found in {@link #sceneLayers}.
* The gamebatches added to the scene are handled in
* {@link #onCreateSceneLayers()} which can be overrided.
* <p>
From source file edu.franklin.practicum.f15.strategygame.gui.GameLoadingScreen.java
public class GameLoadingScreen implements Screen { private final OrthographicCamera camera; private final StrategyGame game; private final BitmapFont font; private final SpriteBatch batch; private final Sprite background;