Example usage for com.badlogic.gdx Screen interface-usage

List of usage examples for com.badlogic.gdx Screen interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx Screen interface-usage.

Usage

From source file de.thomas.pure_tetris.screens.GameOverScreen.java

/**
 * Screen that is shown, when the player has lost
 * @author Thomas Opitz
 *
 */
public class GameOverScreen implements Screen, TextInputListener {

From source file de.thomas.pure_tetris.screens.GameScreen.java

/**
 * Screen that is shown, while playing the game
 * @author Thomas
 *
 */
public class GameScreen implements Screen, InputProcessor, GestureListener {

From source file de.thomas.pure_tetris.screens.HighScoreScreen.java

/**
 * Screen that is shown, while viewing the highscore
 * @author Thomas Opitz
 *
 */
public class HighScoreScreen implements Screen, InputProcessor {

From source file de.thomas.pure_tetris.screens.MainMenuScreen.java

/**
 * Screen that is shown while viewing the main-menu
 * @author Thomas Opitz
 *
 */
public class MainMenuScreen implements Screen, InputProcessor {

From source file dhx.amidakuji.view.UIGameBuild.java

/**
 * 
 * @author Benjamin Loesch
 * @version 0.5
 * 
 */

From source file dhx.amidakuji.view.UIMenuBuild.java

/**
 * 
 * @author Benjamin Loesch
 * @version 0.5
 * 
 */

From source file dhx.amidakuji.view.UISplash.java

/**
 * 
 * @author Benjamin Lsch
 * @version 0.4
 * 
 */

From source file dk.sdu.core.screens.GameOverScreen.java

/**
 *
 * @author fatihozcelik
 */

public class GameOverScreen implements Screen {

From source file dk.sidereal.lumm.architecture.LummScene.java

/**
 * Scene of the game. Handles updating all of the objects tied to the scene by
 * updating the {@link LummSceneLayer} objects found in {@link #sceneLayers}.
 * The gamebatches added to the scene are handled in
 * {@link #onCreateSceneLayers()} which can be overrided.
 * <p>

From source file edu.franklin.practicum.f15.strategygame.gui.GameLoadingScreen.java

public class GameLoadingScreen implements Screen {
    private final OrthographicCamera camera;
    private final StrategyGame game;
    private final BitmapFont font;
    private final SpriteBatch batch;
    private final Sprite background;