Java tutorial
/* * Copyright 2011 Rod Hyde (rod@badlydrawngames.com) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.badlydrawngames.general; import com.badlogic.gdx.Screen; public class GameScreen<T> implements Screen { protected T game; public GameScreen(T game) { this.game = game; } @Override public void dispose() { } @Override public void hide() { } @Override public void pause() { } @Override public void render(float delta) { } @Override public void resize(int width, int height) { } @Override public void resume() { } @Override public void show() { } }