Java tutorial
/******************************************************************************* * Copyright 2012-Present, MoribitoTech * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bagon.matchteam.mtx.screen; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Screen; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.utils.Drawable; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; import com.badlogic.gdx.utils.Scaling; import com.bagon.matchteam.mtx.game.AbstractGame; import com.bagon.matchteam.mtx.settings.AppSettings; import com.bagon.matchteam.mtx.settings.MtxLogger; public abstract class AbstractScreen implements Screen { // protected static final String logTag = "MtxScreenLog"; public static boolean logActive = true; // Game reference private AbstractGame game; // Initial private String screenName = "Untitled Screen"; private final Stage stage; // Screen second counter (1 second tick) private long startTime = System.nanoTime(); private long secondsTime = 0L; // Animation timer (If any animation is used) private float stateTime = 0.0f; // Custom back button private boolean isBackButtonActive = false; // Bg color private float colorR = 0.0f; private float colorG = 0.0f; private float colorB = 0.0f; private float alpha = 1.0f; /** * Construct the screen * <p> * -Gives reference to game<br> * -Creates stage<br> * -Centers camera of stage<br> * -Sets Input processor for stage (Gdx.input.setInputProcessor(stage))<br> * -Calls setUpScreenElements (Good place the set views and iniatial * elements) * * @param game * the main game class * @param screenName * the name of the screen * */ public AbstractScreen(AbstractGame game, String screenName) { super(); // this.game = game; this.screenName = screenName; // if (!AppSettings.isAppSettingSet) { MtxLogger.log(logActive, true, logTag, "WARNING!: " + "AppSettings.setUp() not called anywhere, Stage size will be 0,0"); } // //stage = new Stage(AppSettings.SCREEN_W, AppSettings.SCREEN_H, false); stage = new Stage(); stage.getCamera().position.set(AppSettings.SCREEN_W / 2, AppSettings.SCREEN_H / 2, 0); // Receive inputs from stage Gdx.input.setInputProcessor(stage); // INFO LOG MtxLogger.log(logActive, true, logTag, "Scene2D Stage Constructed: " + AppSettings.SCREEN_W + " - " + AppSettings.SCREEN_H); MtxLogger.log(logActive, true, logTag, "SCREEN CONSTRUCTED: " + getScreenName()); // setOpenGLClearColor(1, 0, 0, 1); setBackBackButton(); } @Override public void render(float delta) { // Update screen clock (1 second tick) // ############################################################ if (System.nanoTime() - startTime >= 1000000000) { secondsTime++; startTime = System.nanoTime(); } // Update animation times // ############################################################ stateTime += delta; // Snippet // ############################################################ Gdx.gl.glClearColor(colorR, colorG, colorB, alpha); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Update stage/actors logic (update() method in previous games) // ############################################################ stage.act(delta); // Render drawings (draw()/render() methods in previous games) // ############################################################ stage.draw(); } /** * Set stage background. Sets the image (Adds to stage as image) * * @param backgroundTextureRegion * * */ public void setBackgroundTexture(TextureRegion textureBackground) { Drawable tBg = new TextureRegionDrawable(textureBackground); Image imgbg = new Image(tBg, Scaling.stretch); imgbg.setFillParent(true); stage.addActor(imgbg); // MtxLogger.log(logActive, true, logTag, "SCREEN BG IMAGE SET: " + getScreenName()); } /** * Set the back button active for the screen. Sets * "Gdx.input.setCatchBackKey(true)" and override the method * "keyBackPressed" to add desired functionality to back button * * @param isBackButtonActive * to use or not to use the back button * @see keyBackPressed * * */ public void setBackButtonActive(boolean isBackButtonActive) { Gdx.input.setCatchBackKey(isBackButtonActive); this.isBackButtonActive = isBackButtonActive; // MtxLogger.log(logActive, true, logTag, "SCREEN BACK BUTTON SET: " + getScreenName()); } /** * Back button * */ private void setBackBackButton() { stage.addListener(new InputListener() { @Override public boolean keyUp(InputEvent event, int keycode) { if (keycode == Keys.BACK || keycode == Keys.ESCAPE) { if (isBackButtonActive) { keyBackPressed(); } } return false; } }); } /** * Override this method to do some function when back button pressed, only * works if setBackButtonActive(true) * */ public void keyBackPressed() { } /** * Get the game class * */ public AbstractGame getGame() { return game; } /** * Set the game class * */ public void setGame(AbstractGame game) { this.game = game; } /** * Get screen name * */ public String getScreenName() { return screenName; } /** * Set screen name * */ public void setScreenName(String screenName) { this.screenName = screenName; } /** * Get screen name * */ public float getStartTime() { return startTime; } /** * Get seconds since this screen constructed (EX: 3345 seconds) * */ public long getSecondsTime() { return secondsTime; } /** * Set or reset sceconds * */ public void setSecondsTime(long secondsTime) { this.secondsTime = secondsTime; } /** * Get delta added state time (Generally used for animations) * */ public float getStateTime() { return stateTime; } /** * Set state time * */ public void setStateTime(float stateTime) { this.stateTime = stateTime; } /** * Get if back button active * */ public boolean isBackButtonActive() { return isBackButtonActive; } /** * Get stage of the screen * */ public Stage getStage() { return stage; } /** * Get screen time from start in format of HH:MM:SS. It is calculated from * "secondsTime" parameter, reset that to get resetted time. * */ public String getScreenTime() { int seconds = (int) (secondsTime % 60); int minutes = (int) ((secondsTime / 60) % 60); int hours = (int) ((secondsTime / 3600) % 24); String secondsStr = (seconds < 10 ? "0" : "") + seconds; String minutesStr = (minutes < 10 ? "0" : "") + minutes; String hoursStr = (hours < 10 ? "0" : "") + hours; return new String(hoursStr + ":" + minutesStr + ":" + secondsStr); } public AssetManager getAssetManager() { return game.getAssets().getAssetManager(); } /** * Set background color with OpenGL * */ public void setOpenGLClearColor(float r, float g, float b, float alpha) { this.colorR = r; this.colorG = g; this.colorB = b; this.alpha = alpha; } public float getColorR() { return colorR; } public void setColorR(float colorR) { this.colorR = colorR; } public float getColorG() { return colorG; } public void setColorG(float colorG) { this.colorG = colorG; } public float getColorB() { return colorB; } public void setColorB(float colorB) { this.colorB = colorB; } public float getAlpha() { return alpha; } public void setAlpha(float alpha) { this.alpha = alpha; } @Override public void resize(int width, int height) { MtxLogger.log(logActive, true, logTag, "SCREEN RESIZE: " + getScreenName()); } @Override public void show() { MtxLogger.log(logActive, true, logTag, "SCREEN SHOW: " + getScreenName()); } @Override public void hide() { MtxLogger.log(logActive, true, logTag, "SCREEN HIDE: " + getScreenName()); } @Override public void pause() { MtxLogger.log(logActive, true, logTag, "SCREEN PAUSE: " + getScreenName()); } @Override public void resume() { MtxLogger.log(logActive, true, logTag, "SCREEN RESUME: " + getScreenName()); } @Override public void dispose() { MtxLogger.log(logActive, true, logTag, "SCREEN DISPOSE: " + getScreenName()); } }