Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.BauhausGamesSyndicate.LudumDare29; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Screen; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; /** * * @author Benedikt Vogler */ class TitleScreen implements Screen { private static TextureAtlas spritesheet; private Sprite background; private Sound jingle; private Music title; private final Game ld; private Sprite currentBurg; private final SpriteBatch batch; private final OrthographicCamera camera; private float timer = 0; private int step = 0; public TitleScreen(Game ld) { spritesheet = new TextureAtlas( Gdx.files.internal("com/BauhausGamesSyndicate/LudumDare29/assets/title/spritesheet.txt")); background = new Sprite(spritesheet.findRegion("titelbildschirm")); batch = new SpriteBatch(); camera = new OrthographicCamera(); camera.setToOrtho(false, 1920, 1080); jingle = Gdx.audio .newSound(Gdx.files.internal("com/BauhausGamesSyndicate/LudumDare29/assets/title/jingle.ogg")); title = Gdx.audio .newMusic(Gdx.files.internal("com/BauhausGamesSyndicate/LudumDare29/assets/title/title.ogg")); this.ld = ld; currentBurg = new Sprite(spritesheet.findRegion("tb0")); currentBurg.setX(940); currentBurg.setY(440); } @Override public void render(float delta) { camera.update(); batch.setProjectionMatrix(camera.combined); batch.begin(); background.draw(batch); currentBurg.draw(batch); batch.end(); if (Gdx.input.isKeyPressed(Keys.ENTER) || Gdx.input.isKeyPressed(Keys.SPACE)) { ld.setScreen(new GameScreen()); dispose(); } if (Gdx.input.isKeyPressed(Keys.F)) { Gdx.graphics.setDisplayMode(Gdx.graphics.getDesktopDisplayMode()); } if (Gdx.input.isKeyPressed(Keys.ESCAPE)) { dispose(); Gdx.app.exit(); } delta *= 1000; timer += delta; if (timer > 200) { step++; timer = 0; } if (step > 7) { step = 0; } currentBurg = new Sprite(spritesheet.findRegion("tb" + step)); currentBurg.setX(940); currentBurg.setY(440); } @Override public void resize(int width, int height) { } @Override public void show() { jingle.play(); title.play(); } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { title.stop(); title.dispose(); } }