im.ligas.worms.screen.BaseScreen.java Source code

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Here is the source code for im.ligas.worms.screen.BaseScreen.java

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/**
 * Worms Game - Simple libGDX based vector game.
 * Copyright (C) 2015  Miroslav Ligas
 * <p/>
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * <p/>
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * <p/>
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package im.ligas.worms.screen;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera;
import im.ligas.worms.WormsConstants;

/**
 * @author Miroslav Ligas
 */
public class BaseScreen<T> implements Screen, InputProcessor {

    final T game;

    OrthographicCamera camera;

    public BaseScreen(T game) {
        this.game = game;
        camera = new OrthographicCamera();

        camera.setToOrtho(false, WormsConstants.DIMENSION_X, WormsConstants.DIMENSION_Y);

    }

    @Override
    public void show() {
        Gdx.input.setInputProcessor(this);
    }

    @Override
    public void render(float delta) {

    }

    @Override
    public void resize(int width, int height) {

    }

    @Override
    public void pause() {

    }

    @Override
    public void resume() {

    }

    @Override
    public void hide() {
        Gdx.input.setInputProcessor(null);
    }

    @Override
    public void dispose() {

    }

    @Override
    public boolean keyDown(int keycode) {
        return false;
    }

    @Override
    public boolean keyUp(int keycode) {
        return false;
    }

    @Override
    public boolean keyTyped(char character) {
        return false;
    }

    @Override
    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchDragged(int screenX, int screenY, int pointer) {
        return false;
    }

    @Override
    public boolean mouseMoved(int screenX, int screenY) {
        return false;
    }

    @Override
    public boolean scrolled(int amount) {
        return false;
    }
}