Java tutorial
/* * Super Flying Gentlemen * Copyright (C) 2014 Piotr Jastrzbski <me@piotrjastrzebski.io> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package io.piotrjastrzebski.sfg.screen; import io.piotrjastrzebski.sfg.ActionResolver; import io.piotrjastrzebski.sfg.events.EventLoop; import io.piotrjastrzebski.sfg.events.EventType; import io.piotrjastrzebski.sfg.game.PlayerStats; import io.piotrjastrzebski.sfg.utils.Assets; import io.piotrjastrzebski.sfg.utils.Locator; import io.piotrjastrzebski.sfg.utils.Settings; import io.piotrjastrzebski.sfg.utils.SoundManager; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.viewport.ExtendViewport; public class DefaultScreen implements Screen { protected Batch batch; protected Stage stage; protected Assets assets; protected EventLoop eventLoop; protected Settings settings; protected ActionResolver actionResolver; protected PlayerStats playerStats; protected boolean isDisposed = false; public DefaultScreen() { assets = Locator.getAssets(); eventLoop = Locator.getEvents(); settings = Locator.getSettings(); actionResolver = Locator.getActionResolver(); playerStats = Locator.getPlayerStats(); batch = new SpriteBatch(); stage = new Stage(new ExtendViewport(768, 1280), batch); } public Stage getStage() { return stage; } @Override public void render(float delta) { if (isDisposed) return; draw(); update(delta); } public void update(float delta) { stage.act(delta); } public void draw() { Gdx.gl.glClearColor(0f, 0f, 0f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // reset the batch color as scene2d actions dont cleanup batch.setColor(1, 1, 1, 1); } protected void playButtonPressSound() { eventLoop.queueEvent(EventType.PLAY_SOUND, SoundManager.BUTTON_PRESS); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); } @Override public void show() { } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { if (isDisposed) return; isDisposed = true; batch.dispose(); stage.dispose(); } }