Java tutorial
/* ################################################################## # GNU BACKGAMMON MOBILE # ################################################################## # # # Authors: Domenico Martella - Davide Saurino # # E-mail: info@alcacoop.it # # Date: 19/12/2012 # # # ################################################################## # # # Copyright (C) 2012 Alca Societa' Cooperativa # # # # This file is part of GNU BACKGAMMON MOBILE. # # GNU BACKGAMMON MOBILE is free software: you can redistribute # # it and/or modify it under the terms of the GNU General # # Public License as published by the Free Software Foundation, # # either version 3 of the License, or (at your option) # # any later version. # # # # GNU BACKGAMMON MOBILE is distributed in the hope that it # # will be useful, but WITHOUT ANY WARRANTY; without even the # # implied warranty of MERCHANTABILITY or FITNESS FOR A # # PARTICULAR PURPOSE. See the GNU General Public License # # for more details. # # # # You should have received a copy of the GNU General # # Public License v3 along with this program. # # If not, see <http://http://www.gnu.org/licenses/> # # # ################################################################## */ package it.alcacoop.backgammon.layers; import it.alcacoop.backgammon.GnuBackgammon; import it.alcacoop.backgammon.actions.MyActions; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.ui.Image; public class SplashScreen implements Screen { private Stage stage; private final Image alca; // private final Image gnu; public SplashScreen(String img) { stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); stage.setViewport(GnuBackgammon.Instance.resolution[0], GnuBackgammon.Instance.resolution[1], false); Texture r = new Texture(Gdx.files.internal(img)); r.setFilter(TextureFilter.Linear, TextureFilter.Linear); alca = new Image(r); alca.setX((stage.getWidth() - alca.getWidth()) / 2); alca.setY((stage.getHeight() - alca.getHeight()) / 2); alca.setColor(1, 1, 1, 0); /* r = GnuBackgammon.atlas.findRegion("gnu"); gnu = new Image(r); gnu.setX((stage.getWidth()-gnu.getWidth())/2); gnu.setY((stage.getHeight()-gnu.getHeight())/2); gnu.setColor(1,1,1,0); */ stage.addActor(alca); // stage.addActor(gnu); } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void show() { Action r2 = Actions.run(new Runnable() { @Override public void run() { if (GnuBackgammon.Instance.invitationId != "") { GnuBackgammon.Instance.setFSM("MENU_FSM"); } else { GnuBackgammon.Instance.goToScreen(6); } } }); alca.addAction(MyActions.sequence(Actions.delay(0.2f), Actions.fadeIn(0.8f), Actions.run(new Runnable() { @Override public void run() { GnuBackgammon.Instance.nativeFunctions.initEngine(); GnuBackgammon.Instance.initAssets(); } }), Actions.delay(1.5f), Actions.fadeOut(0.8f), Actions.delay(0.2f), r2)); } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { Gdx.graphics.requestRendering(); } @Override public void dispose() { } }