es.danirod.jddprototype.game.BaseScreen.java Source code

Java tutorial

Introduction

Here is the source code for es.danirod.jddprototype.game.BaseScreen.java

Source

/*
 * This file is part of Jump Don't Die
 * Copyright (C) 2015 Dani Rodrguez <danirod@outlook.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package es.danirod.jddprototype.game;

import com.badlogic.gdx.Screen;

/**
 * This is the default screen. Every screen overrides this screen. This screen has two purposes.
 * One is to override every method so that they are not required by other screens. The second
 * is to provide some common boilerplate code for every screen.
 */
public abstract class BaseScreen implements Screen {

    /**
     * Game instance. By making this protected and getting this value from the constructor,
     * every screen can be connected to the game, because every screen can access the game
     * instance.
     */
    protected MainGame game;

    public BaseScreen(MainGame game) {
        this.game = game;
    }

    @Override
    public void show() {
        // This method is invoked when a screen is displayed.
    }

    @Override
    public void render(float delta) {
        // This method is invoked when a screen has to be rendered in a frame.
        // delta is the amount of seconds (order of 0.01 or so) between this and last frame.
    }

    @Override
    public void resize(int width, int height) {
        // This method is invoked when the game is resized (desktop).
    }

    @Override
    public void pause() {
        // This method is invoked when the game is paused.
    }

    @Override
    public void resume() {
        // This method is invoked when the game is resumed.
    }

    @Override
    public void hide() {
        // This method is invoked when the screen is no more displayed.
    }

    @Override
    public void dispose() {
        // This method is invoked when the game closes.
    }
}