Java tutorial
/* * Inmisericordia * Copyright (C) 2014 Ruben Rosado <rrosadoalba@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package eu.rubenrosado.inmisericordia.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import eu.rubenrosado.inmisericordia.MainGame; /** * This class is the superclass of all screens * * @author Ruben Rosado * */ public abstract class BaseScreen implements Screen { public static float width, height; protected float percentW, percentH; public static MainGame maingame; public BaseScreen(MainGame maingame) { BaseScreen.maingame = maingame; } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); } @Override public void resize(int width, int height) { BaseScreen.width = width; BaseScreen.height = height; } @Override public void show() { } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }