eu.rubenrosado.inmisericordia.screens.BaseScreen.java Source code

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Here is the source code for eu.rubenrosado.inmisericordia.screens.BaseScreen.java

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/*
 * Inmisericordia
 * Copyright (C) 2014 Ruben Rosado <rrosadoalba@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package eu.rubenrosado.inmisericordia.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;

import eu.rubenrosado.inmisericordia.MainGame;

/**
 * This class is the superclass of all screens
 * 
 * @author Ruben Rosado
 * 
 */
public abstract class BaseScreen implements Screen {

    public static float width, height;
    protected float percentW, percentH;
    public static MainGame maingame;

    public BaseScreen(MainGame maingame) {
        BaseScreen.maingame = maingame;
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    }

    @Override
    public void resize(int width, int height) {
        BaseScreen.width = width;
        BaseScreen.height = height;
    }

    @Override
    public void show() {

    }

    @Override
    public void hide() {

    }

    @Override
    public void pause() {

    }

    @Override
    public void resume() {

    }

    @Override
    public void dispose() {

    }

}