Java tutorial
/******************************************************************************** * Amazing Maze is an educational game created in Java with the libGDX library. * Copyright (C) 2017 Hip Hip Array * * This file is part of Amazing Maze. * * Amazing Maze is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Amazing Maze is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Amazing Maze. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package ca.hiphiparray.amazingmaze; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.badlogic.gdx.utils.viewport.ScreenViewport; import ca.hiphiparray.amazingmaze.MusicManager.Song; /** * The screen to display high scores. * * @since 0.4 * @author Vincent Macri * <br> * Time (Vincent): 1 hour */ public class HighScoresScreen implements Screen { /** The {@link AmazingMazeGame} instance managing this screen. */ private final AmazingMazeGame game; /** The stage for the high scores screen */ private final Stage stage; /** Table for widgets and the layout */ private Table table; /** * Create the high scores screen. * * @param game the {@link AmazingMazeGame} instance managing this screen. */ public HighScoresScreen(final AmazingMazeGame game) { this.game = game; this.stage = new Stage(new ScreenViewport(), this.game.batch); } @Override public void show() { Gdx.input.setInputProcessor(stage); game.music.setSong(Song.MENU); stage.clear(); table = new Table(); table.setFillParent(true); table.top(); stage.addActor(table); Label header = new Label("High Scores", game.assets.skin, Assets.SANS_HEADER_STYLE); table.add(header).pad(Gdx.graphics.getHeight() / 20).colspan(3); table.row(); HighScore[] scores = game.save.getHighScores(); for (int i = 0; i < scores.length; i++) { Label position = new Label(Integer.toString(i + 1) + ". ", game.assets.skin); Label name = new Label(scores[i].getName(), game.assets.skin); Label score = new Label(Integer.toString(scores[i].getScore()), game.assets.skin); if (scores[i].getScore() < 0) { score.setText(""); } table.add(position).padBottom(Gdx.graphics.getHeight() / 50); table.add(name).left().padBottom(Gdx.graphics.getHeight() / 50).padRight(Gdx.graphics.getWidth() / 32); table.add(score).padBottom(Gdx.graphics.getHeight() / 50).right(); table.row(); } final TextButton resetButton = new TextButton("Reset High Scores", game.assets.skin); resetButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (resetButton.isPressed()) { game.save.resetScores(); game.setScreen(game.highScoresScreen); } } }); table.add(resetButton).colspan(3); table.row(); final TextButton menuButton = new TextButton("Main Menu", game.assets.skin); menuButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (menuButton.isPressed()) { game.setScreen(game.menuScreen); } } }); table.add(menuButton).colspan(3).pad(10); } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { stage.dispose(); } }