Java tutorial
/******************************************************************************** * Amazing Maze is an educational game created in Java with the libGDX library. * Copyright (C) 2017 Hip Hip Array * * This file is part of Amazing Maze. * * Amazing Maze is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Amazing Maze is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Amazing Maze. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package ca.hiphiparray.amazingmaze; import java.io.InputStream; import java.util.Scanner; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.badlogic.gdx.utils.viewport.ScreenViewport; import ca.hiphiparray.amazingmaze.MusicManager.Song; /** * The screen that tells the background story. * * @since 0.3 * @author Vincent Macri * <br> * Time (Vincent): 1 hour */ public class StoryScreen implements Screen { /** The {@link AmazingMazeGame} instance that is managing this screen. */ private final AmazingMazeGame game; /** The stage for the story screen */ private Stage stage; /** Table for the stage. */ private Table table; /** The header label. */ private Label header; /** The story label. */ private Label storyLabel; /** The button to continue to the tutorial. */ private TextButton continueButton; /** * Constructor for the story screen. * * @param game the {@link AmazingMazeGame} instance that is managing this screen. */ public StoryScreen(final AmazingMazeGame game) { this.game = game; setupUI(); } /** Helper method to setup the UI. */ private void setupUI() { stage = new Stage(new ScreenViewport(), game.batch); table = new Table(); table.top().center(); table.setFillParent(true); stage.addActor(table); header = new Label("Story", game.assets.skin, Assets.SERIF_HEADER_STYLE); table.add(header).padTop(Gdx.graphics.getHeight() / 25f); storyLabel = new Label(readStory(), game.assets.skin, Assets.STORY_STYLE); storyLabel.setWrap(true); table.row(); table.add(storyLabel).maxWidth(Gdx.graphics.getWidth()).prefWidth(Gdx.graphics.getWidth() / 1.125f) .pad(Gdx.graphics.getHeight() / 25f); continueButton = new TextButton("Continue...", game.assets.skin); continueButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (continueButton.isPressed()) { game.setScreen(new MazeScreen(game, false)); } } }); table.row(); table.add(continueButton).width(Gdx.graphics.getWidth() / 4f).pad(Gdx.graphics.getHeight() / 25f).expandY() .bottom().fillY(); } /** * Helper method to read the game story. * * @return the story as a string. */ private String readStory() { try { InputStream input = Gdx.files.internal("story/story.txt").read(); Scanner s = new Scanner(input); String story = s.nextLine(); while (s.hasNextLine()) { story += "\n" + s.nextLine(); } s.close(); return story; } catch (Exception e) { e.printStackTrace(); return "Error loading story"; } } @Override public void show() { Gdx.input.setInputProcessor(stage); Gdx.input.setCursorCatched(false); game.music.setSong(Song.STORY); } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { stage.dispose(); } }