Java tutorial
/******************************************************************************** * Amazing Maze is an educational game created in Java with the libGDX library. * Copyright (C) 2017 Hip Hip Array * * This file is part of Amazing Maze. * * Amazing Maze is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Amazing Maze is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Amazing Maze. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package ca.hiphiparray.amazingmaze; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.utils.viewport.ScreenViewport; /** * @since 1.0.1 * @author Vincent Macri * <br> * Time (Vincent): 10 minutes */ public class SplashScreen implements Screen { /** The {@link AmazingMazeGame} instance that is managing this screen. */ private final AmazingMazeGame game; /** The {@link Stage} for the splash screen. */ private final Stage stage; /** The company logo. */ private Image logo; /** * Create the splash screen. * * @param game the {@link AmazingMazeGame} instance that is managing this screen. */ public SplashScreen(final AmazingMazeGame game) { this.game = game; this.stage = new Stage(new ScreenViewport(), game.batch); Table table = new Table(); table.setFillParent(true); table.center(); stage.addActor(table); logo = new Image(this.game.assets.manager.get(Assets.COMPANY_LOGO, Texture.class)); logo.addAction(Actions.sequence(Actions.alpha(0), Actions.delay(1f), Actions.fadeIn(1f), Actions.delay(1f), Actions.fadeOut(1f))); table.add(logo); } @Override public void show() { } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (!logo.hasActions()) { game.setScreen(game.menuScreen); } stage.act(delta); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { dispose(); } @Override public void dispose() { stage.dispose(); } }