com.ygames.game.PauseScreen.java Source code

Java tutorial

Introduction

Here is the source code for com.ygames.game.PauseScreen.java

Source

/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package com.ygames.game;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector3;

/**
 *
 * @author user
 */
public class PauseScreen implements Screen {

    Game game;
    GameScreen gs;
    OrthographicCamera camera;
    Vector3 touch;
    Texture image;

    public PauseScreen(final Game g, GameScreen gss) {
        game = g;
        gs = gss;
        camera = new OrthographicCamera();
        camera.setToOrtho(false, 800, 480);
        touch = new Vector3();
        image = new Texture("Images/paused.png");
    }

    @Override
    public void show() {

    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0, 0, 0.2f, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        camera.update();
        game.batch.setProjectionMatrix(camera.combined);

        game.batch.begin();
        //game.font.draw(game.batch, "Paused", 300, 450);
        game.batch.draw(image, 0, 0);
        game.batch.end();

        if (Gdx.input.isTouched()) { //Set gamescreen
            touch.set(Gdx.input.getX(), Gdx.input.getY(), 0);
            camera.unproject(touch);
            if (touch.y < 250) {
                game.gamescreen.paused = false;
                game.gamescreen.level.music.play();
                game.setScreen(game.gamescreen);
            } else if (touch.y > 360 && touch.x < 400) { //set mainmenu screeen
                game.gamescreen.level.music.stop();
                game.gamescreen.paused = false;
                game.setScreen(game.menu);
            }
        }
    }

    @Override
    public void resize(int width, int height) {

    }

    @Override
    public void pause() {

    }

    @Override
    public void resume() {

    }

    @Override
    public void hide() {

    }

    @Override
    public void dispose() {
        image.dispose();
    }

}