Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.ygames.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector3; import java.io.IOException; import java.util.logging.Level; import java.util.logging.Logger; /** * * @author user */ public class Statistics implements Screen { Vector3 touch; Game game; GameScreen gs; OrthographicCamera camera; Texture image; int delay = 0; int totalcoins, deaths; public Statistics(final Game g, final GameScreen gss) { game = g; gs = gss; camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); image = new Texture("Images/Statistics.png"); touch = new Vector3(); totalcoins = 0; deaths = 0; } @Override public void show() { totalcoins = game.getScore(); deaths = game.getDeaths(); } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.begin(); game.batch.draw(image, 0, 0); game.font.draw(game.batch, "Total Coins: " + totalcoins, 400, 240); game.font.draw(game.batch, "Deaths: " + deaths, 400, 200); //game.font.draw(game.batch, "Tap anywhere to begin!", 100, 100); game.batch.end(); delay++; if (Gdx.input.isTouched()) { touch.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(touch); if (touch.x < 300 && touch.y > 300) { game.setScreen(game.menu); } } } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { image.dispose(); } }