com.ygames.game.WinScreen.java Source code

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Here is the source code for com.ygames.game.WinScreen.java

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/*
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 */
package com.ygames.game;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 *
 * @author user
 */
public class WinScreen implements Screen {

    Game game;
    GameScreen gs;
    OrthographicCamera camera;
    public int coins = 0;
    Texture image;
    int delay = 0;

    public WinScreen(final Game g, final GameScreen gss, int c) {

        game = g;
        gs = gss;
        camera = new OrthographicCamera();
        camera.setToOrtho(false, 800, 480);
        image = new Texture("Images/Win.png");
    }

    @Override
    public void show() {
        gs.level.music.pause();

        game.addScore(coins);

    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0, 0, 0.2f, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        camera.update();
        game.batch.setProjectionMatrix(camera.combined);

        game.batch.begin();
        game.batch.draw(image, 0, 0);
        game.font.draw(game.batch, "Coins " + coins, 370, 250);
        //game.font.draw(game.batch, "Tap anywhere to begin!", 100, 100);
        game.batch.end();
        delay++;
        if (Gdx.input.isTouched()) {
            if (delay > 100) {
                delay = 0;
                gs.level.music.play();
                game.setScreen(gs);
            }

        }
    }

    @Override
    public void resize(int width, int height) {

    }

    @Override
    public void pause() {

    }

    @Override
    public void resume() {

    }

    @Override
    public void hide() {

    }

    @Override
    public void dispose() {
        image.dispose();
    }

}