com.dongbat.game.screen.BotGameScreen.java Source code

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Here is the source code for com.dongbat.game.screen.BotGameScreen.java

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/*
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package com.dongbat.game.screen;

import com.artemis.Entity;
import com.artemis.World;
import com.artemis.WorldConfiguration;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.math.Vector2;
import com.dongbat.game.registry.AbilityRegistry;
import com.dongbat.game.registry.BuffRegistry;
import com.dongbat.game.registry.UnitRegistry;
import com.dongbat.game.util.BuffUtil;
import com.dongbat.game.util.ECSUtil;
import com.dongbat.game.util.PhysicsUtil;
import com.dongbat.game.util.UuidUtil;
import com.dongbat.game.util.factory.EntityFactory;
import com.dongbat.game.util.factory.UnitFactory;
import com.dongbat.game.util.localUtil.LocalPlayerUtil;

/**
 *
 * @author Admin
 */
public class BotGameScreen implements Screen {

    private final World world;

    public BotGameScreen() {
        WorldConfiguration config = ECSUtil.initWorldConfig();
        world = new World(config);
        UnitRegistry.load();
        BuffRegistry.load();
        AbilityRegistry.load();
        ECSUtil.init(world);
        PhysicsUtil.init(world);
        Entity localPlayer = EntityFactory.createPlayer(world, new Vector2(-60, -60), "phong");
        BuffUtil.addBuff(world, localPlayer, localPlayer, "FeedSmaller", -1, 1);
        LocalPlayerUtil.setLocalPlayer(UuidUtil.getUuid(localPlayer));
        LocalPlayerUtil.setLocalWorld(world);

        UnitFactory.createQueen(world, new Vector2(0, 20), 10);
        UnitFactory.createUnit(world, "minh", new Vector2(60, 60));
        UnitFactory.createUnit(world, "minh", new Vector2(-60, 60));
        UnitFactory.createUnit(world, "phong", new Vector2(60, -60));
    }

    @Override
    public void show() {
    }

    @Override
    public void render(float f) {
        ECSUtil.process(world, f);
    }

    @Override
    public void resize(int i, int i1) {
    }

    @Override
    public void pause() {
    }

    @Override
    public void resume() {
    }

    @Override
    public void hide() {
    }

    @Override
    public void dispose() {
    }

}