Java tutorial
/* * Copyright 2012 Richard Beech rp.beech@gmail.com * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.digitale.screens; import com.badlogic.gdx.Screen; /** Interface for a game screen, e.g. main menu, game loop, game over screen and so on. * @author R Beech */ public abstract class StardustScreen implements Screen { /** Called when the screen should update itself, e.g. continue a simulation etc. * * @param delta the Application */ public abstract void update(float delta); /** Called when a screen should render itself */ public abstract void draw(float delta); /** Called by Stardust to check whether the screen is done. * * @return true when the screen is done, false otherwise * Int regarding */ public abstract boolean isDone(); @Override public void render(float delta) { update(delta); draw(delta); } @Override public void resize(int width, int height) { } @Override public void show() { } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } /** Cleans up all resources of the screen, e.g. meshes, textures etc. */ public abstract void dispose(); }